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EW
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PostSubject: EW Agents   EW Agents EmptyTue Mar 05, 2013 4:37 am

Monster(27):
2 Agent of Mystery - Earth
3 Agent of Creation - Venus
3 Master Hyperion
3 Mystical Shine Ball
1 Archlord Kristya
1 Herald of Orange Light
2 Effect Veiler
2 Tour Guide from the Underworld
2 Thunder King Rai-Oh
2 Tragoedia
2 Card Trooper
1 Plaguespreader Zombie
1 Black Luster Soldier - Envoy of the Beginning
1 Chaos Sorcerer
1 Gorz, the Emissary of Darkness
Spell:(10)
2 Mystical Space Typhoon
1 Creature Swap
1 Enemy Controller
1 Mind Control
1 Dark Hole
1 Monster Reborn
1 Heavy Storm
1 Pot of Avarice
1 Book of Moon

Trap:(3)
3 Call of the Haunted

Extra:(15)
1 A-O-J Catastor
1 Black Rose Dragon
1 Mist Wurm
1 Scrap Dragon
1 Stardust Dragon
1 (Psychic Conductor Behemoth)/ Gaia Knight, the Force of Earth
2 Gachi Gachi Gantetsu
1 Daigusta Phoenix
1 Number 96 - Dark Mist
1 Empty Sea Space Serpent, Leviair
1 Number 20 - Giga Brilliant
1 Maestroke the Symphony Djinn
1 Number 39 - Utopia
1 Number 50 - Blackship of Corn


c&c




Last edited by EW_Zero on Thu Mar 07, 2013 8:58 am; edited 2 times in total
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NotSoGallantGallade
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PostSubject: Re: EW Agents   EW Agents EmptyTue Mar 05, 2013 6:19 am

Assorted comments from my phone:

1. Really, you're going to call this "EW Agents"? +20 Pretentious Points to you, sir. =P *shot*

2. I'm not a huge fan of Book right now, so I'm wondering how it tests, though I see its use as a pseudo-defense card what with the lack of backrow.

3. I'm also not a big proponent of Gorz + 3 Call of the Haunted, even with the shitton of backrow hate.

4. Two other card choice questions: Lack of Card Trooper (esp. with trip CotH), and going 2 Veiler 1 Herald rather than 2-3 Herald.
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EW
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PostSubject: Re: EW Agents   EW Agents EmptyTue Mar 05, 2013 6:33 am

I actually have card trooper in here now after ycm suggested it to me. I like book here. Gorz has been fine for me. I also feel Herald Drains the hand a bit too much in multiples.
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NotSoGallantGallade
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PostSubject: Re: EW Agents   EW Agents EmptyTue Mar 05, 2013 7:21 am

1. Good, Trooper is fantastic in this version of the deck.

2. Wow, such detail.

3.
A. You could theoretically pitch a second Herald for Herald, for one.
B. Two Agents have a thing with defeating themselves with bad hands so Herald can dump useless Shine Balls, Venuses, etc.
C. Herald can both put Fairies in grave for Hyperion/Kristya OR to be revived with Call; in this build, the cards you use for Herald's effect aren't nearly as dead.
D. Because you run no real defense, Herald's importance is probably increased because of what it can do for you, especially in both the sheer range of when Herald can go off and its additional destruction.
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ICannotPlayYugioh :)
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PostSubject: Re: EW Agents   EW Agents EmptyThu Mar 07, 2013 8:04 am

Why run Venus with no Shine Balls? You have to fit them in somewhere. Maybe take out the COTH, or take out Plauge, but I can't really see what to take out for them.
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EW
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PostSubject: Re: EW Agents   EW Agents EmptyThu Mar 07, 2013 8:57 am

ICannotPlayYugioh smile wrote:
Why run Venus with no Shine Balls? You have to fit them in somewhere. Maybe take out the COTH, or take out Plauge, but I can't really see what to take out for them.

oh
there is shine balls in there

fuck i mistyped this badly
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