Rika Furude Dark Witch
Achievement Points : 37 Posts : 326 Reputation : 432 Waifu : xerneas
| Subject: Welcome to Jurrac Park Fri Aug 23, 2013 4:13 pm | |
| Welcome to Jurrac Park!
Jurrac Deck GuideTable Of ContentsJurrac Who?The MonstersThe SynchrosThe TrapOff Theme SupportHybridsDeck Lists Jurrac Who?Jurrac is the first ever Dinosaur Archetype. They are all FIRE Attribute and most of their effects revolve around winning in the Battle Phase, some by having effects that activate in battle, some that boost ATK, etc. The play style of this deck is to toolbox through your deck for quick, powerful Synchro and Xyz Summons. Being an all Dinosaur archetype, they get access to the Evolzar Xyz.The Monsters - Quote :
- Jurrac Aeolo
Dinosaur/Tuner/FIRE/1/200/200
You can Tribute this card to select 1 Level 4 or lower "Jurrac" monster in your Graveyard, except "Jurrac Aeolo". Special Summon that monster from the Graveyard. This cute little newly hatched dinosaur is one of the best, if not hands down the best monster in the Archetype. Let's take a look. It's a level 1 Tuner, which means it can be Summoned by One for One and Kinka-Byo, can be used to make level 5 Synchros, and even set up for Quasar plays. Aeolo is easily searched through Jurrac Velo, Jurrac Guiaba, Flamvell Firedog, and Fossil Dig. Now let's take a look at the effect. You can tribute it to Summon any level 4 or lower Jurrac from the grave. That's basically a Normal Summon from the grave. I haven't even mentioned that it has 200 DEF yet. Do you know what that means? It can be Summoned by Rekindling. Run three in just about every build other than T.G. Jurrac and Jurrac-Heroes. - Quote :
- Jurrac Brachis
Dinosaur/Tuner/FIRE/3/1000/1000
While another face-up "Jurrac" monster is on the field, this card cannot be destroyed by battle. Hmm, let's see. It's a level 3 Tuner, which means it makes level 7 Synchros with a level 4 Jurrac. It also comes with battle immunity, but requires another Jurrac on the field gain this effect. Your Jurracs should be winning most battles, not going on the defense. Don't use it, we have two other level 3 Tuners. - Quote :
- Jurrac Dino
Dinosaur/Tuner/FIRE/3/1700/800
Once during each player's End Phase, if this card destroyed an opponent's monster by battle this turn, you can Tribute 1 "Jurrac" monster to draw 2 cards. I told you we have two other level 3 Tuners, right? This is the best of the three. 1700 attack points is very high for a Tuner, and Dino's effect is nothing to laugh at either. Whenever it destroys a monster in battle, it can tribute any “Jurrac” monster you control to draw two cards. We don't have any other draw cards, so that is a very nice effect to have. You can also tribute “Jurrac Tokens” for Dino's effect. Run any number up to three depending on your build. Pure builds will usually want to run two at minimum. - Quote :
- Jurrac Gallim
Dinosaur/Tuner/FIRE/2/1200/0
When this card is destroyed by battle and sent to the Graveyard, destroy the monster that destroyed this card. Your opponent can discard 1 card to negate this card's effect. Gallim is your only level 2, and Gallim+2 level 4 Jurracs is the most efficient way to summon Jurrac Meteor. Gallim has 0 DEF points, which means it can be Summoned by Flamvell Firedog for an instant level 6 Synchro. As for the effect, it's nothing special, and nothing too bad. When destroyed in battle, Gallim will try to take down it's foe with it, but your opponent can choose to negate it by discarding a card. If they do choose to negate it, they will be at loss of one card from their hand. 1200 ATK points is also pretty high for a level 2 Tuner. Run whatever number you feel comfortable with. - Quote :
- Jurrac Guiaba
Dinosaur/FIRE/4/1700/400
If this card destroys an opponent's monster by battle: You can Special Summon 1 "Jurrac" monster with 1700 or less ATK from your Deck, but it cannot attack this turn. Jurrac Guaiba is an excellent card. If it destroys an opponent's monster in battle, you get to Special Summon any Jurrac with 1700 or lower ATK straight from your deck. Usually you will Special Summon an Aeolo, then either go into a level 5 Synchro, or use Aeolos effect to grab another level 4 Jurrac from the grave, and Xyz Summon into either Evolzar Laggia, or Evolzar Dolkka. If you don't have any Jurracs already in the grave, then you'll likely either Summon a level 4 Jurrac, or a Dino to go for a level 7 Synchro. Also, the monster Guiaba destroys in battle doesn't need to go the graveyard, so if you attack a monster like Penguin Soldier, or D.D. Warrior Lady, you will still get to Special Summon a Jurrac, regardless of Guiaba being removed from the field. Run three, no matter what your build is. - Quote :
- Jurrac Herra
Dinosaur/FIRE/6/2300/1500
When a Defense Position "Jurrac" monster you control, except "Jurrac Herra", is destroyed by battle and sent to the Graveyard, you can Special Summon this card from your hand or Graveyard. This card is pretty good for keeping pressure on your opponent if you find yourself in need of time to stall. Not really useful for much else, since your Jurracs are in ATK mode most of the time, and should be trying to win every battle, not go on the defense. Combos good with Stauriko, to Summon Hera, two tokens for some defense if needed, but keep in mind, you can't Summon it if a “Jurrac Token” is destroyed, as tokens can not go to the graveyard. Run up to two at max in pure builds. - Quote :
- Jurrac Iguanon
Dinosaur/FIRE/1700/700
If this card destroys an opponent's monster by battle, you can select 1 Set card your opponent controls, and return it to the hand. Another level 4 Jurrac. Not many excuses to be using it. It's effect puts an opponent's Set card back to the hand, which is pretty useless, unless you're returning a monster to the hand. If you return a set Trap/Spell, they'll just set it back next turn. Would be a lot better if it destroyed a Set card, or returned to the deck. Don't use it in any build. - Quote :
- Jurrac Monoloph
Dinosaur/Tuner/FIRE/1500/1200
This card can attack all monsters your opponent controls once each. The last of the three level 3 Tuners. If you have a Jurrac Giganoto on the field, Monoloph tears right through your opponent's defenses. On it's own, 1500 ATK isn't very scary, and not usually going to take down your opponent's whole monster row. In pure builds, you can use one Monoloph along with 2 Jurrac Dino, if you don't want to run three Dino. - Quote :
- Jurrac Protops.
Dinosaur/Fire/1700/1200
This card gains 100 ATK for each monster your opponent controls. It's a level 4 Dinosaur, so it can be used for Summoning Evolzar Laggia and Dolkka. The effect is downright awful, even worse than Iguanon. At best it will have 2200 ATK, and that's only if your oppnent has five monsters on the field. Don't use it, there are better things level 4 Jurracs to run. - Quote :
- Jurrac Ptera
Dinosaur/FIRE/800/1500
If this card is attacked, return the attacking monster to the hand after damage calculation and this card gains DEF equal to the returned monster's Level x 100. Ptera is not half bad. Returns monsters to hand, which is very useful for getting rid of Xyz monsters, and if it lives a battle in which it's attacked, it will gain more DEF, making it an annoyance to get rid of. 1500 DEF isn't going to block very many attacks, and the fact that it has to be attacked to return anything to the hand makes it very slow. I wouldn't recommend using it, but you can run 1 in pure builds if you really like it. - Quote :
- Jurrac Spinos
Dinosaur/FIRE/7/2600/1700
When this card destroys an opponent's monster by battle and sends it to the Graveyard, Special Summon 1 "Spinos Token" (Dinosaur/FIRE/Level 1/ATK 300/DEF 0) in Attack Position to your opponent's side of the field. Spinos is one of your boss monsters. It's effect is used to put weak tokens on the opponent's field for Guaiba, Dino, Iguanon, and Monoloph to destroy in battle. Sadly, Spinos is level 7, meaning you have to tribute two monsters to Normal Summon it, and it's really not worth the Summon. Don't use it. - Quote :
- Jurrac Stauriko
Dinosaur/FIRE/2/500/400
If this card is destroyed by battle, Special Summon 2 "Jurrac Token"s (Dinosaur-Type/FIRE/Level 1/ATK 0/DEF 0) in Defense Position. These Tokens cannot be Tributed for a Tribute Summon, unless it is for a "Jurrac" monster. Stauriko is good for setting up Synchro plays, including Shooting Quasar Dragon, and the tokens can also help you stall if needed. Run any number you feel comfortable with. In pure, you can any number you like. - Quote :
- Jurrac Titano
Dinosaur/FIRE/9/3000/2800
This card cannot be Special Summoned. While face-up on the field, this card cannot be targeted by the effects of Traps or Effect Monsters. Once per turn, you can remove from play 1 "Jurrac" monster with 1700 or less ATK from your Graveyard to have this card gain 1000 ATK until the End Phase Another boss monster. 3000 ATK is pretty scary, and it comes with trap and monster targeting immunity, which means it won't be getting hurt by cards like Atlantean Heavy Infantry, Compulsory Excavation Device, or Dimensional Prison. Sadly, it doesn't have spell targeting immunity. Titano can't be Special Summoned, so the only way to Summon it is by tributing two monsters, unless you run Big Evolution Pill, which you should not be using. Don't use it unless you're devoting your deck to it. - Quote :
- Jurrac Tyrannus
Dinosaur/7/FIRE/2500/1400
You can Tribute 1 Dinosaur-Type monster you control to have this card gain 500 ATK. If this card destroys an opponent's monster by battle and sends it to the Graveyard, this card gains 300 ATK. Another Jurrac boss monster. Tyrannus can gain ATK permanently and fast. Tribute a Jurrac, and permanently gain 500 ATK. Destroy a monster, and permanently gain 300 ATK, and it's not even once per turn. If only Tyrannus didn't require two tributes to be Normal Summoned, it could be so much better. Don't use it, it's not worth tributing two monsters to Summon. - Quote :
- Jurrac Velo
Dinosaur/FIRE/4/1700/1000
When this face-up Attack Position card attacks or is attacked, and it is destroyed by battle and sent to the Graveyard, you can Special Summon 1 "Jurrac" monster with 1700 or less ATK from your Deck. This is a very good card right here. Whenever destroyed by battle in ATK mode, you get to replace it with another Jurrac with 1700 or less ATK. It's also level 4, which means you can make the Evolzar Xyz with it. Run up to three, usually you'll be using 3, to keep targets for Guaiba to Summon.The Synchros - Quote :
- Jurrac Giganoto
Dinosaur/Synchro/FIRE/2100/1800
1 Tuner 1 or more non-Tuner Dinosaur-Type monsters
All face-up "Jurrac" monsters you control gain 200 ATK for each "Jurrac" monster in your Graveyard. Giganoto gives a 200 ATK boost to all of your Jurracs on the field, not just himself. Just two Jurracs in grave, and you'll have a 400 ATK boost to all of your Jurracs, putting Guaiba and Dino at 2100 attack points. Your deck should be able to fill up the grave fast, so Giganoto will constantly be getting stronger and making your other Jurracs stronger. If you have two Giganoto on the field, you'll get twice as much ATK as before. With two on field, minimum Jurracs currently in your grave should be 4, so all your Jurrac monsters will gain 1600 ATK. That puts your Giganotos at 3700 attack, and your Guiaba and Dino at 3300 ATK. That is scary, isn't it? Now imagine three on the field. You should have atleast 6 Jurracs in your grave if you Summoned three Giganoto, so each Giganoto will boost your attack points by 1200, putting your Giganotos at 5700 ATK each, and Guaiba and Dino at 5300. You'll usually want to make your opponent waste all their removal cards on Evolzar Laggia and Dollka early/mid game, then Summon Giganoto late game for huge beaters. In pure builds, try to fit three in your Extra Deck, if you can't fit them in, then use 2. - Quote :
- Jurrac Meteor
Dinosaur/Synchro/10/2800/2000
1 "Jurrac" Tuner 2 or more non-Tuner Dinosaur monsters
When this card is Synchro Summoned, destroy all cards on the field. Then, you can Special Summon 1 Tuner Monster from your Graveyard. Level 10 is a pretty awkward level for a Synchro, and would be a lot better at level 9, but still an amazing card. The best, if not only ways to Summon Meteor is two level 4 Jurracs+Gallim, or a level 4 Jurrac+a level 3 Tuner+Ptera. When Summoned, Meteor will immediately destroy everything on the field, and you'll always be on the winning side of the nuke, since you get to Summon any Tuner from your grave after destroying the field. Just Summon Aeolo back after nuke, then tribute Aeolo to Summon whatever Jurrac you want. If you have a Gallim in your deck, put 1 Meteor in your Extra Deck. - Quote :
- Jurrac Velphito
Dinosaur/Synchro/FIRE/?/?
1 Tuner 1 or more non-Tuner Dinosaur monsters
This card's ATK and DEF are equal to the total original ATK of the Synchro Material Monsters used for its Synchro Summon. If this card attacks a face-down Defense Position monster, you can destroy the monster immediately with this card's effect without flipping it face-up or applying damage calculation. Level five Synchro, and immediately gets rid of face down DEF modemonsters. Won't really ever have more than 1900 ATK andCatastor is better for destroying monsters at the start of battle. Don't use it, there are better level five Synchros.The Trap - Quote :
- Jurrac Impact
Trap/Normal
If you control a Dinosaur-Type monster with 2500 or more ATK: Destroy all cards on the field. That's right, it's Meteor in trap form. As if to confirm it, the art showsMeteor crashing down on Earth. If your build can Summon Giganoto, orif you run Super-Ancient Dinobeast, you can tech this card at one or two.Off Theme Support - Quote :
- Super-Ancient Dinobeast
Dinosaur/EARTH/8/2700/1400
You can Tribute Summon this card in face-up Attack Position by Tributing 1 Dinosaur-Type monster. When a Dinosaur-Type monster is Special Summoned from your Graveyard, you can draw 1 card. 2700 ATK, can be Summoned with only one tribute, and has a Card of The Safe Return effect. This thing right here can be an amazingdraw engine if used properly. Being level 8 means it can't besearched by Fossil Dig, but it's still searchable. How? Ninjitsu Artof Super-Transformation, which will Summon it straight from the deck.But how will you make use of the draw effect? Jurrac Aeolo, for one example. Aeolo Special Summons straight from the grave, making it Dinobeasts favorite little buddy. You can also use Kinka-Byo to Special Summon Aeolo right from the grave, draw a card, use Aeolo's effect, drawanother card. If you happen to have a Circle of The Fire Kings inyour hand, destroy the monster Summoned by Aeolo, and Special Summon Aeolo, draw a card, then use Aeolos effect to Re-Sumon the monster destroyed by Circle of The Fire Kings, and draw 1 more card. By then you probably drew into Rekindling. Run three in it's own build. - Quote :
- Flamvell Firedog
Beast/FIRE/4/1900/200
When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon 1 FIRE monster with 200 or less DEF from your Deck, except "Flamvell Firedog". Summons Aeolo and Gaalim straight from the deck, and is a Rekindling target. Firedog can also Summon Boost Warrior if you use it. Run any number you choose. - Quote :
- Boost Warrior
Warrior/FIRE/1/300/200
If you control a face-up Tuner monster, you can Special Summon this card from your hand in face-up Defense Position. All Warrior-Type monsters you control gain 300 ATK. It's a level 1 non Tuner with 200 DEF that can be Special Summoned straight from the hand. If you want to be able to Summon Shooting Quasar Dragon, you should be using at least 1 Boost Warrior. - Quote :
- Ninja Grandmaster Hanzo
Warrior/DARK/4/1800/1000
When this card is Normal Summoned: You can add 1 "Ninjitsu Art" card from your Deck to your hand. When this card is Flip or Special Summoned: You can add 1 "Ninja" monster from your Deck to your hand, except "Ninja Grandmaster Hanzo". Searches out Ninjitsu Art of Super-Transformation, while being searchable himself. If you're running Super-Ancient Dinobeast, use three Hanzo. - Quote :
- Kinka-Byo
Beast/Spirit/DARK/1/400/200
This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. When this card is Normal Summoned or flipped face-up, you can Special Summon 1 Level 1 monster from your Graveyard. When this card is removed from the field, remove from play that monster. Summons Aeolo straight from the grave, and is a level 1 Non-Tuner, so it can be used to Synchro Summon Formula Synchron, making Quasar easier to Summon. Also let's you draw two cards with Dinobeast, assuming you use Aeolos effect. Run one if you choose to run it, and in Dinobeast builds, run up to three. - Quote :
- Fossil Dig
Spell/Normal
Add 1 Level 6 or lower Dinosaur-Type monster from your Deck to your hand. Adds any of the good Jurracs to your hand. Run three in every build. - Quote :
- Rekindling
Spell/Normal
Special Summon from your Graveyard as many FIRE monsters as possible with 200 DEF. During the End Phase, remove from play all monsters that were Special Summoned by this effect. Summons up to three Aeolo from the grave, along with Firedogs, and Boost Warrior, aka Summoning either an Evolzar, multiple Synchros, or even Shooting Quasar Dragon. You get your monsters in the grave veryquick, so there is no reason not to be using three of this. Alsocombos ridiculously with Dinobeast. - Quote :
- Forbidden Lance
Spell/Quick-Play
Target 1 face-up monster on the field; until the End Phase, it loses 800 ATK, but is unaffected by the effects of other Spell/Trap Cards. Weakens your opponent's monsters, allowing Guiaba and Dino to run over your opponent's monsters easier, and also protects your Evolzars from other Spells and Traps, making your opponent have to waste moreresources on them. Run three in every build. - Quote :
- Shrink
Spell/Quickplay
Select 1 face-up monster on the field. The original ATK of that monster is halved until the end of this turn. Just like Lance, it weakens your opponent's monsters, helping you run over them. It doesn't come with Spell and Trap protection, but it usually weakens monsters by more than Shrink. Run however many you want. - Quote :
- Enemy
Controller
Spell/Quick-Play
Activate 1 of these effects.
? Target 1 face-up monster your opponent controls; change that target's battle position.
? Tribute 1 monster to target 1 face-up monster your opponent controls; take control of that target until the End Phase. It puts your opponent's monsters in DEF position, and usually Guaiba and Dino can run over defense position monsters, since most monsters have less defense than attack. It can also take an opponent's monster so you can Xyz or Synchro with it. Run however many you want and can fit in. - Quote :
- Call of The Haunted
Trap/Continuous
Target 1 monster in your Graveyard; Special Summon that target in face-up Attack Position. When this card leaves the field, destroy that target. When that target is destroyed, destroy this card. Summons a monster from grave, and you get a draw from Dinobeast. Run three if you can fit them all in, if you're using Dinobeast. - Quote :
- Ninjitsu Art of Super-Transformation
Trap/Continuous
Target 1 face-up "Ninja" monster you control and 1 face-up monster your opponent controls; send them to the Graveyard, then Special Summon to your side of the field 1 Dragon, Dinosaur, or Sea Serpent-Type monster from your Deck whose Level is less than or equal to the combined Levels of the sent monster(s). When this card leaves the field, banish that monster. As mentioned earlier, if you want to use Dinobeast, you're gonna needthis to search it out. Run 3 in Dinobeast builds. - Quote :
- Laval Dual Slasher
Warrior/Synchro/FIRE/5/2400/200
1 Tuner 1 or more non-Tuner FIRE monsters
This card gains effects based on the number of "Laval" monsters in your Graveyard:
? 2 : Once per turn, if this card attacks a Defense Position monster, it can attack once again in a row.
? 3 : If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. This isn't a laval deck, so we can't make use of his effect. The reason to use it is because it's a level 5 Synchro with 200 defense, whichmeans it can be revived by Rekindling. Use one. - Quote :
- Formula Synchron
Machine/Synchro/Tuner/LIGHT/200/1500
1 Tuner 1 non-Tuner Monster
When this card is Synchro Summoned: You can draw 1 card. During your opponent's Main Phase: You can Synchro Summon using this face-up card you control as a Synchro Material Monster. You can't Summon Shooting Quasar Dragon in this deck without usingFormula Synchron. Use the one you're allowed. - Quote :
- Shooting Star Dragon
Dragon/Synchro/WIND/10/3300/2500
1 Tuner Synchro Monster "Stardust Dragon"
Each of these effects can be activated once per turn: ? Reveal the top 5 cards of your Deck. Shuffle them back in, and this card's maximum number of attacks this turn is equal to the number of Tuner monsters revealed. ? Negate the activation of an effect that would destroy a card(s) on the field, and destroy that card. ? When your opponent's monster declares an attack you can select it, then remove this card from play and negate the attack. During the End Phase, Special Summon this card that was removed from play by this effect. It's not likely that your opponent will get rid of Quasar, but if they do,you'll want to have Shooting Star Dragon ready to take it's place.Use one. - Quote :
- Shooting Quasar Dragon
Dragon/Synchro/WIND/12/4000/4000 1 Tuner Synchro Monster 2 or more non-Tuner Synchro Monsters Must be Synchro Summoned, and cannot be Special Summoned by other ways. This card's maximum number of attacks per turn equals the number of non-Tuner monsters used as its Synchro Material. Once per turn, when a card or effect is activated: You can negate the activation and destroy it. When this card leaves the field: You can Special Summon 1 "Shooting Star Dragon" from your Extra Deck. 4000 attack, attacks twice, negates card effects, and is easily Summoned late game thanks to Rekindling. You should be using one in most builds. - Quote :
- Evolzar Laggia
Dragon/Xyz/FIRE/4/2400/2000
2 Level 4 Dinosaur-Type monsters
During either player's turn, when a monster(s) would be Normal or Special Summoned, OR a Spell/Trap Card is activated: You can detach 2 Xyz Materials from this card; negate the Summon or activation, and if you do, destroy that card. Evolzar Laggia is the best Rank 4 Xyz monster that only needs 2 Material, and is excusive to Dinosaurs, which this deck is full of. Having the power to negate everything other than Effects, and Counter Traps is very powerful, and usually forces your opponent to waste theirremoval cards. Use two to three depending on your Extra Deck space. - Quote :
- Evolzar Dolkka
Dragon/Xyz/FIRE/4/2300/1700
2 Level 4 Dinosaur-Type monsters
During either player's turn, when a monster effect activates: You can detach 1 Xyz Material from this card; negate the activation, and if you do, destroy it. Doesn't come with as much negation as Laggia, but it negates the one thing Laggia can't: monster effects. If you manage to get Dolkka and Laggia both on the field with Xyz Material, your opponent is going to be in huge trouble. Use one or two depending on Extra Deck space.HybridsJurracs have plenty of search power, and the fact that they are Dinosaurs allows them to be used as an Xyz engine in many different hybrids. I am going to list the best hybrids for you.Flamvell-Jurracs: This deck uses the battle recruiting effects of Flamvell Firedog and Jurrac Guaiba for quick Synchro and Xyz summons, while setting the grave up for Rekindling. The main advantage of using Flamvell-Jurrac over pure Jurrac is that Flamvell Magician allows for level 8 Synchros, which is a level very hard for pure builds to make.T.G. Jurrac: The thought of T.G. Jurrac might puzzle you at first, but think about it. Jurracs have amazing search power to go with the T.G.'s floating effects, and the Jurracs are dinosaurs, which means access to Laggia and Dolkka. Jurrac Heroes: Yes, Jurrac Heroes is a real, legit deck. Heroes have amazing search power, and so do Jurracs. The Jurracs are used to Sumon Evolzar Laggia and Dolkka to control the field, and make your opponent use up most of their resources trying to get rid of them. Then, late game, once you've finished controlling the field with Laggia and Dolkka, use Miracle Fusion and Summon a HERO Fusion, which will be very hard to get rid off, since your opponent should have already used most of their Spells and Traps getting rid of Laggia and Dolkka.Deck Lists- Spoiler:
T.G. Jurrac: built by N Monsters: 15 3x Jurrac Velo 3x Jurrac Guaiba 2x Jurrac Aeolo 3x T.G. Rush Rhino 3x T.G. Warwolf 1x T.G. Striker Spells: 10 2x Fossil Dig 2x Forbidden Lance 2x Pot of Duality 1x Dark Hole 1x Monster Reborn Traps: 15 2x Call of The Haunted 2x Dimensional Prison 2x Horn of The Phantom Beast 2x Mirror Force 2x Solemn Warning 2x Starlight Road 1x Solemn Judgment Extra Deck: 15 3x Evolzar Laggia 2x Evolzar Dolkka 1x Number 39: Utopia 1x Steelswarm Roach 1x Diamond Dire Wolf 1x T.G. Hyper Librarian 1x Naturia Barkion 1x T.G. Power Gladiator 1x T.G. Wonder Magician 1x T.G. Blade Blaster 1x Ally of Justice Catastor 1x Chimeratech Fortress Dragon
- Spoiler:
Dinobeast Jurrac: built by N Monsters: 15 3x Super-Ancient Dinobeast 3x Jurrac Guiaba 3x Jurrac Aeolo 3x Ninja Grandmaster Hanzo 2x Kinka Byo 1x Boost Warrior Spells: 17 3x Forbidden Lance 3x Rekindling 3x Fossil Dig 1x Allure of Darkness 1x Reinforcements of The Army 1x Heavy Storm 1x Mystical Space Typhoon 1x One For One 1x Book Of Moon Traps: 9 3x Ninjiutsu Art of Supertransformation 2x Call of The Haunted 2x Solemn Warning 1x Solemn Judgment 1x Compulsory Excavation Device Extra: 15 2x Evolzar Laggia 2x Evolzar Dolkka 1x Gagaga Gunman 1x Number 16: Shock Master 1x Abyss Dweller 1x Number 50: Blackship of Corn 1x Number 39: Utopia 1x Formula Synchron 1x T.G. Hyper Librarian 1x Laval Dual Slasher 1x Ally of Justice Catastor 1x Shooting Star Dragon 1x Shooting Quasar Dragon
- Spoiler:
Jurrac Heroes: Built by N Monsters: 13 3x Jurrac Guiaba 3x Jurrac Velo 1x Jurrac Aeolo 3x Elemental HERO Neos Alius 1x Elemental HERO Stratos 2x Thunder King Rai-Oh 3x Fossil Dig 2x E-Emergency Call 1x Reinforcements of The Army 3x Miracle Fusion 3x Forbidden Lance 2x Mystical Space Typhoon 1x Heavy Storm 1x Dark Hole 1x Monster Reborn Traps: 10 2x Dimensional Prison 2x Compulsory Excavation Device 2x Bottomless Trap Hole 2x Solemn Warning 1x Solemn Judgment 1x Starlight Road Extra: 15 2x Evolzar Laggia 2x Evolzar Dolkka 1x Abyss Dweller 1x Blade Armor Ninja 1x Gagaga Gunman 1x Maestroke The Symphony Djinn 1x Number 39: Utopia 2x Elemental HERO The Shining 2x Elemental HERO Nova Master 1x Stardust Dragon
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