World Dueling Academy
Would you like to react to this message? Create an account in a few clicks or log in to continue.



 
Hang-OutHomeLatest imagesSearchRegisterLog in

 

 Cardfight Vanguard - Teach

Go down 
AuthorMessage
Mau5
WDA Member
WDA Member
Mau5


Achievement Points : 1
Posts : 463
Reputation : 618
Waifu : Necro61

Cardfight Vanguard - Teach Empty
PostSubject: Cardfight Vanguard - Teach   Cardfight Vanguard - Teach EmptyMon Oct 29, 2012 9:39 am

Directions to download Byond an install Cardfight Capital
Spoiler:

The wiki:
http://cardfight.wikia.com/wiki/Cardfight!!_Vanguard_Wiki

The Bright Side:
CFV is a very nice change of pace from games like Yugioh. Each deck is 50 cards, no more, no less, and to top that, all the cards are monsters. I'm not going to lie to you, in the beginning Vanguard's terms can be a bit difficult to grasp, but if you just connect the dots you'll have an understanding in no time. For seasoned players games can move very quickly and can also be very thought provoking. Since you never know when a trigger is going to show up you always have to pick and choose your battles, you never know what could happen. You could be losing the entire game, attack with your vanguard and get a CRITICAL trigger, you would deal 2 damage to your opponent, possibly even out the damage. The downsides to the games are like I said it can be a bit of a whirlwind to grasp.

Tutorial (YAY):

Basics
DECKBUILDING:
- Each deck is EXACTLY 50 cards
- Must have 16 triggers (,CRITICAL, DRAW, STAND, HEAL), no more, no less
- Can only have 4 HEAL (green) triggers in a deck
- Any amount/combination of the other 3
- Trigger functions:
Spoiler:

FIGHTING:
+ Pre-fight:
- Each player selects their starting Vanguard from their respective deck, this can be any grade 0 monster, place it face down on the Vanguard circle on the field.
- Each player draws their opening hand of 5 cards (Don't worry, if you don't like your hand you can do a mulligan, pick any number of cards from your hand, shuffle them into your deck, then draw until you have 5 cards again. You have to keep this hand.)
- Figure out who goes first, this can be done by rolling a die, flipping a coin, RPS, etc.
- The person who goes first draws, and you both flip over your Vanguards.


+Turn Order:
- Stand Phase: (stand all rested units) [Units that are standing look like this, units that are rested look like this.
- Draw Phase: (simple enough, right?)
- Ride Phase: You can RIDE your Vanguard with another unit that is the same grade or higher than your current Vanguard. You can only ride once per turn. (There are exceptions which I will explain later)
- Main Phase: This is when you can call as many units that are the same grade or lower than your Vanguard (There are exceptions which I will explain later) activate any skill which has a blue rectangle with the letters ACT on it (usually such skills are Limit Breaks, Counter Blasts, Soul Charges, Soul Blasts, any effects that require activation before a battle. (Refer to the Glossary for any terms you do not understand.).
Also, you can do a mixture of calls and actions on the main phase (such as call 2 units, then activate a limit break, then call another unit again, etc.)
- Battle Phase: Where you can boost your units in the front row with the units in your back row to power them up, then attack with the units in the front row. When you attack with your vanguard this is when you do a Drive Check. This mechanic can make or break the game for you. If you're on the edge, and you draw a HEAL trigger, it can bring you from the brink. If you're opponent is at 4 damage, a CRITICAL trigger will most likely win you the game. There is also a damage check, when your Vanguard (and only your Vanguard) is attacked, you do a damage check equal to the number of criticals for the attacking unit. If a trigger is revealed during it damage check it is also activated.
Also, if your target is a Rearguard unit instead of a vanguard, if the attack is successful, instead of doing a damage check, the attacked unit is retired then sent to the drop zone.
- End Phase: Any remaining skills that need to be activated resolve during this phase.

GLOSSARY
Spoiler:
PROTIP: Watching the anime actually helps the learning process, strongly reccomended to watch the first 25 episodes, on those you learn everything you need

Cardfight Vanguard - Teach Haruhi
Back to top Go down
 
Cardfight Vanguard - Teach
Back to top 
Page 1 of 1
 Similar topics
-
» Cardfight Vanguard
» Cardfight Vanguard - The Clans
» Cardfight Vanguard - State of the Meta Adress
» Cardfight Vanguard Singles Tournament Signups (lets make this happen!)
» Cardfight Arena

Permissions in this forum:You cannot reply to topics in this forum
World Dueling Academy :: Games :: Competitive Corner :: Cardfight Vanguard-
Jump to: