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 Haruhi Hunt

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danna45
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DigiDigi
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PostSubject: Haruhi Hunt   Haruhi Hunt - Page 2 EmptySun Jan 27, 2013 5:49 pm

First topic message reminder :

Listen up otakus! You are on a mission to find Haruhi Suzumiya images all around WDA! Be a good Haruhiist and seek the pics out, screen them, post the screen here and receive points for it!

Here are the rules:

1) Must post a screenshot of the image as well as the link of the topic in this topic

2) You cannot repeat a screen that has already been posted

3) You will receive 1 otaku point for every image you find. If you find 2 consecutive images, you will receive your regular point + 2 more points. Apply this for 3 consecutive images, then so on and so forth.

Any questions, comments, concerns, please post them here.

Haruhi Hunt - Page 2 Haruhi_obey


Last edited by DigiDigi on Sun Jan 27, 2013 6:26 pm; edited 1 time in total
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PostSubject: Re: Haruhi Hunt   Haruhi Hunt - Page 2 EmptyMon Feb 04, 2013 7:30 pm

Bruce wrote:
The winners of the Skirmish #16 (Superbowl Skirmish)


Supreme Champion: Bolt
Worthy Adversary: Hook
Maybe Next Time: Nameless

Haruhi Hunt - Page 2 Haruhi

Pumba wrote:
Directions to download Byond an install Cardfight Capital
Spoiler:

The wiki:
http://cardfight.wikia.com/wiki/Cardfight!!_Vanguard_Wiki

The Bright Side:
CFV is a very nice change of pace from games like Yugioh. Each deck is 50 cards, no more, no less, and to top that, all the cards are monsters. I'm not going to lie to you, in the beginning Vanguard's terms can be a bit difficult to grasp, but if you just connect the dots you'll have an understanding in no time. For seasoned players games can move very quickly and can also be very thought provoking. Since you never know when a trigger is going to show up you always have to pick and choose your battles, you never know what could happen. You could be losing the entire game, attack with your vanguard and get a CRITICAL trigger, you would deal 2 damage to your opponent, possibly even out the damage. The downsides to the games are like I said it can be a bit of a whirlwind to grasp.

Tutorial (YAY):

Basics
DECKBUILDING:
- Each deck is EXACTLY 50 cards
- Must have 16 triggers (,CRITICAL, DRAW, STAND, HEAL), no more, no less
- Can only have 4 HEAL (green) triggers in a deck
- Any amount/combination of the other 3
- Trigger functions:
Spoiler:

FIGHTING:
+ Pre-fight:
- Each player selects their starting Vanguard from their respective deck, this can be any grade 0 monster, place it face down on the Vanguard circle on the field.
- Each player draws their opening hand of 5 cards (Don't worry, if you don't like your hand you can do a mulligan, pick any number of cards from your hand, shuffle them into your deck, then draw until you have 5 cards again. You have to keep this hand.)
- Figure out who goes first, this can be done by rolling a die, flipping a coin, RPS, etc.
- The person who goes first draws, and you both flip over your Vanguards.


+Turn Order:
- Stand Phase: (stand all rested units) [Units that are standing look like this, units that are rested look like this.
- Draw Phase: (simple enough, right?)
- Ride Phase: You can RIDE your Vanguard with another unit that is the same grade or higher than your current Vanguard. You can only ride once per turn. (There are exceptions which I will explain later)
- Main Phase: This is when you can call as many units that are the same grade or lower than your Vanguard (There are exceptions which I will explain later) activate any skill which has a blue rectangle with the letters ACT on it (usually such skills are Limit Breaks, Counter Blasts, Soul Charges, Soul Blasts, any effects that require activation before a battle. (Refer to the Glossary for any terms you do not understand.).
Also, you can do a mixture of calls and actions on the main phase (such as call 2 units, then activate a limit break, then call another unit again, etc.)
- Battle Phase: Where you can boost your units in the front row with the units in your back row to power them up, then attack with the units in the front row. When you attack with your vanguard this is when you do a Drive Check. This mechanic can make or break the game for you. If you're on the edge, and you draw a HEAL trigger, it can bring you from the brink. If you're opponent is at 4 damage, a CRITICAL trigger will most likely win you the game. There is also a damage check, when your Vanguard (and only your Vanguard) is attacked, you do a damage check equal to the number of criticals for the attacking unit. If a trigger is revealed during it damage check it is also activated.
Also, if your target is a Rearguard unit instead of a vanguard, if the attack is successful, instead of doing a damage check, the attacked unit is retired then sent to the drop zone.
- End Phase: Any remaining skills that need to be activated resolve during this phase.

GLOSSARY
Spoiler:
PROTIP: Watching the anime actually helps the learning process, strongly reccomended to watch the first 25 episodes, on those you learn everything you need

Haruhi Hunt - Page 2 Haruhi
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PostSubject: Re: Haruhi Hunt   Haruhi Hunt - Page 2 EmptyMon Feb 04, 2013 7:35 pm

http://prntscr.com/ril8l

Vanellope: +9 Otaku points (8th).
DigiDigi: Please award yourself 19 Otaku points.

http://prntscr.com/rilfw

99nour: +10 Otaku points.


Last edited by Vanellope on Mon Feb 04, 2013 8:27 pm; edited 3 times in total
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PostSubject: Re: Haruhi Hunt   Haruhi Hunt - Page 2 EmptyMon Feb 04, 2013 7:38 pm

Ariel wrote:
Haruhi Hunt - Page 2 15qqcmv

These are WDA's latest creation! Welcome to the Skirmish!

These are non-scheduled tournaments that will be notified via WDA's Chat.

Please be sure that these aren't Single-Elimination; rather, they are Round-Robin styled tournaments.

A Skirmish can start at any time. Only those who are online at the right time will have the chance to participate.

Generally, only 4 players will be allowed to compete in a single Skirmish.

Rules are simple:

-Open Tier
-Dueling system: Dueling Network.
-Round-Robin
-Any kind of decks are allowed.
-Deck Changing in between matches is allowed.
-Side decking allowed.
-Build your decks according to September 2012 (advanced format).
-Each Match will be best of 3 (2-0 / 2-1).
-If Challonge fails to settle tiebreakers, the issue will be left to the tournament host's discretion.
-Once you entered the tourney, you have up to 10 minutes to start your first match. If you disappear without giving any reason for more than 10 minutes after joining you will be instantly disqualified.
-POST YOUR RESULTS IN A SEPARATE TOPIC IN THE DUEL ARENA. WINNER CREATES TOPIC; LOSER CONFIRMS. SIMPLE.

Nothing else to say, contact me if you have any questions.

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PostSubject: Re: Haruhi Hunt   Haruhi Hunt - Page 2 EmptyMon Feb 04, 2013 7:41 pm

Ariel: Please award yourself 7 Otaku points.

http://prntscr.com/rilvz

Vanellope: +11 Otaku points


Last edited by Vanellope on Mon Feb 04, 2013 8:28 pm; edited 1 time in total
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PostSubject: Re: Haruhi Hunt   Haruhi Hunt - Page 2 EmptyMon Feb 04, 2013 8:06 pm

Vanellope wrote:
(Dare I post it?) Haruhi Suzuyima
Haruhi Hunt - Page 2 6qazjn

Ariel
Haruhi Hunt - Page 2 Dlixx5

http://www.worldduelingacademy.com/t2015p324-nourii-chan-s-galleria

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PostSubject: Re: Haruhi Hunt   Haruhi Hunt - Page 2 EmptyMon Feb 04, 2013 8:10 pm

Ariel: Please award yourself 8 Otaku points.

http://prntscr.com/riprz
Vanellope: +12 Otaku points.

http://prntscr.com/rkkg7
Vanellope: +13 Otaku points.


Last edited by Nour Force on Mon Mar 25, 2013 3:28 pm; edited 1 time in total
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Mau5
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PostSubject: Re: Haruhi Hunt   Haruhi Hunt - Page 2 EmptySun Feb 10, 2013 2:33 am

A hint for the hunt of Haruhi, one must look deep within the catacombs of WDA, (I mean I BURIED them) Withing the confines of Cray, and many discussion boards. I don't want to make it too specific
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PostSubject: Re: Haruhi Hunt   Haruhi Hunt - Page 2 EmptySun Mar 03, 2013 5:33 am

http://prntscr.com/ur7xi
Nour Force: +14 Otaku points.
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Al-Bhed
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PostSubject: Re: Haruhi Hunt   Haruhi Hunt - Page 2 EmptySun Mar 03, 2013 7:15 am

waiwaiwait, stuff like that count?!
stop AP boosting guys...
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PostSubject: Re: Haruhi Hunt   Haruhi Hunt - Page 2 EmptyMon Mar 25, 2013 3:32 pm

Haruhi Hunt - Page 2 33beqed

Nour Force: +15 Otaku points.

Haruhi Hunt - Page 2 23mrdxf

Nour Force: +16 Otaku points.

Haruhi Hunt - Page 2 15f6io4

Nour Force: +17 Otaku points.
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