Chain
How is it related to another game mechanics in YGO?
Welcome, Duel Academy, and some more introductions blah blah blah,...will do this later.
Reason to do this: I hate people who don't know this and bug me a lot.
Chain - Table of Contents |
1. The definition of a Chain |
2. Chain's Rules |
3. How to start a Chain? |
4. How is it related to another game mechanics in YGO? |
1. The definition of a ChainChain is a way to order the resolution of multiple card effect. It's used when the effects of more than one card are activated at the same time (SEGOC), or when an effect is activated to response to the activation of the effect before. Each response is a new "Chain Link", and the Chain then resolves backwardly in order to know the result after that Chain.
In a Chain, the order of Chain Links will start from Chain Link 1 -> Chain Link 2 -> Chain Link 3 and so on. When we resolve it, we will start from the last Chain -> Chain Link 1. Pretty easy, right? You just need to remember that you need to resolve backwardly and you will be fine.
Examples:
1. Effects are activated at the same time (SEGOC)
For this example, I'll will use Brushfire Knight and Hazy Flame Cerberus.
- Brushfire Knight:
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When a FIRE monster is destroyed and sent to your Graveyard: Send 1 FIRE monster from your Deck to the Graveyard. When this card is destroyed and sent to the Graveyard: Send 1 FIRE monster from your Deck to the Graveyard. You can only use 1 "Brushfire Knight" effect per turn, and only once that turn.
- Hazy Flame Cerberus:
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You can Normal Summon this card without Tributing, but its original ATK becomes 1000. This face-up card cannot be targeted by your opponent's card effects. When this card is destroyed and sent to the Graveyard: You can add 1 "Hazy" card from your Deck to your hand.
Scenario: My opponent has a Brushfire Knight on the field in face-up Attack Position. He has a set Torrential Tribute and I have a Hazy monster. This is the Main Phase 1 of my turn and I decide to summon Cerberus in order to summon Photon Strike Bounzer. After that, my opponent activates Torrential Tribute, sends all of the monsters to the Graveyards. Now, we'll need to depend on the SEGOC's chart. But, before to do this, you'll need to look at their effects and see what type of effect they have. In this example, Brushfire Knight's effect is a Mandatory Trigger Effect, and Hazy Flame Cerberus has an Optional Effect. And this is what will happen: This is my turn, so I'll be placed in "Turn Player" and my opponent will be placed in "Non-Turn Player". Now, let's check the SEGOC's chart:
1. Turn Player Mandatory Effect: Since I have no monster that has a Mandatory Effect, I'll pass this.
2. Non-Turn Player Mandatory Effect: This is when Brushfire Knight's effect activates, sends 1 FIRE monster from his/her Deck to the Graveyard. This will be Chain Link 1.
3. Turn Player Optional Effect: It's time to activate my Cerberus, and I choose to add 1 "Hazy" card from my Deck to my hand. This will be Chain Link 2.
4. Non-Turn Player Optional Effect: My opponent has no monster that has an Optional Effect, so his opponent'll pass this just like the first one.
Now, let's resolve this, we'll need to resolve it in backward so my Cerberus will activate its effect first, add 1 "Hazy" card to my hand and then Brushfire Knight will activate its effect, send 1 FIRE monster to the Graveyard.
You guys may see no point of resolving this, but, it will help us in some situations. (Example: A.O.J Catastor vs Grand Mole)
2. An effects are activated to response to the activation of the effect before.
This kind of Chain is way more easier than SEGOC, because what we need to do is to chain and then resolve it.
Scenario: My opponent controls a Evilswarm Ophion, he has a set Infestation Pandemic. I have a Constellar Pleiades (out of materials) and I set a Solemn Judgment the turn before, and a Forbidden Lance in my hand. Now it's my turn and I decide to go in the Battle Phase, attack Ophion with my Pleiades. Now, I activate my Forbidden Lance, target Ophion (Chain Link 1). My opponents then chains Pandemic (Chain Link 2), and I respond to his Pandamic with Solemn Judgment (Chain Link 3). Now, let's resolve this:
1. Solemn Judgment activates, I pay 4000 Life Points, then negates opponent's Pandemic.
2. Pandemic can no longer activate and the card is then sent to the Graveyard.
3. Forbidden Lance activates normally, Ophion's ATK now becomes 1750 and it's destroyed by battle by my Pleiades.
2. Chain's RulesIf you learn them all, you can play a little bit more pro.
1. Only cards/effects that can be activated can form a Chain.
2. The first activation is Chain Link 1, the second activation is Chain Link 2 and so on (I said it up there).
3. You can't chain to a card if the card you want to chain doesn't have equal or higher Speed Spell than the one before it.
4. Spell Speed 1 can't be placed in Chain Link 2, since only Spell Speed 2-3 can have the power to do that, except for Flip, Trigger and Trigger-like Effect if they are activated simultaneously (SEGOC).
5. The last player who perform the lastest Chain will need to wait if his/her opponent has any response.
6. Both players will continue Chain until they have nothing more to Chain.
7. Card effects cannot be resolved until both players decline to start or add to a Chain.
Well,...I can say nothing more but learn it.
3. How to start a Chain?Most of the time, the "Turn Player" has the right to start a Chain anytime in his/her turn. But you'll need to learn when the "Non-Turn Player" can has the right to start a Chain. The "Non-Turn Player" can start a Chain when:
1. The "Turn Player" doesn't wish to take any actions while the game state is close. (Priority)
2. The "Turn Player" wants to move to the next Step/Phase.
3.The "Non-Turn Player" has a Flip, Trigger or Trigger-like Effect (this effect activation must placed on the Chain first before placing any other card effects; see SEGOC).
4. How is it related to another game mechanics in YGO?As you can see, Chain is really important that it maybe the most important part in this game. We can see it everywhere, every time that it's even related to another game mechanics.
1. End Phase Rulings
In this, you'll need to learn about End Phase too. You can read it more in here. Let's have an example about Lumina and Effect Veiler again. This time, I'll explain more carefully and why Chain is in there.
- Effect Veiler:
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During your opponent's Main Phase: You can send this card from your hand to the Graveyard to target 1 face-up Effect monster your opponent controls; negate that target's effects until the End Phase.
- Lumina, Lightsworn Summoner:
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Once per turn: You can discard 1 card, then target 1 Level 4 or lower "Lightsworn" monster in your Graveyard; Special Summon that target. During each of your End Phases: Send the top 3 cards of your Deck to the Graveyard. You must control this face-up card to activate and to resolve this effect.
I will only explain about chain in here, that's why you need to learn the End Phase Chart first before reading this. We'll have 2 situations like in Irate's ruling lesson:
1. So, if Veiler activates its effect in Non-Turn Play May Activate, the effect will be activated first and become Chain Link 1. Lumina MUST activate her effect in Turn Player Must Activate, so it will become Chain Link 2. Now, let's resolve it:
- Chain Link 2: Lumina mills 3 cards -> Chain Link 1: Veiler negates Lumina.
So basically Veiler will do nothing since Lumina already activated her effect BEFORE Veiler.
2. The same with this one. Lumina MUST activate her effect in Turn Player Must Activate, and it will be placed in Chain Link 1. Veiler will need to activate its effect in Non-Turn Player Must Activate so it will become Chain Link 2. Now, we'll need to resolve it again:
- Chain Link 2: Veiler targets Lumina, prevents Lumina from milling 3 cards out of Turn Player's deck -> Chain Link 1: Lumina can do nothing, she just stands there and has fun.
2. Simultaneous Effect Goes On Chain (SEGOC)
Again, you'll need to learn this before you want to read more in this lesson. In this, I'll explain what will happen if A.O.J Catastor vs Neo-Spacian Grand Mole, which I mentioned above there.
- Ally of Justice Catastor:
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At the start of the Damage Step, if this card battles a non-DARK monster: Destroy that monster immediately (without damage calculation).
- Neo-Spacian Grand Mole:
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At the start of the Damage Step, if this card battles an opponent's monster: You can return both monsters to the hand (without damage calculation).
Some players will get confused and wonder what will happen if both of them battle. Will Catastor destroy Grand Mole, since it isn't a DARK monster or Grand Mole will bounce both of them back? The answer is really near to you, if you know how to use Chain. This is SEGOC, so we'll need to look at the chart again. First thing first, like the first example, we'll need to know what type of effect these two monsters have. We can see that A.O.J Catastor has a Mandatory Effect and Grand Mole has an Optional Effect. We'll take a lot on the chart:
1. Turn Player Mandatory Effects: I'll be the one who controls Catastor. So, if Catastor attacks, its effect will be activated in here, also it creates the Chain Link 1.
2. Non-Turn Player Mandatory Effects: Opponent has Grand Mole, but it does not a Mandatory Effect.
3. Turn Player Optional Effects: I only have Catastor.
4. Non-Turn Player Optional Effects: Grand Mole will be activated.
Now, let's resolve this. Grand Mole will resolve first, bounce both of them back to the hand/extra. After that, Catastor won't do anything since it's already in the Extra Deck.
Easy enough? That's why learning this isn't wasting anytime. Well,...I have a lot more examples but that's all. After reading this, you guys can do it yourself.
Fix it. Will add color and decorate later.