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Kimo Force
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Weapons Empty
PostSubject: Weapons   Weapons EmptyWed Apr 02, 2014 9:47 pm

• Remember that if you are a new character, and you're picking a weapon for the first time, you are not allowed to pick a Tier 6 or above weapon.
• If you have accumulated enough stats for a different weapon, you may come to exchange it for your previous one.

NoWeapon IDThemeTierPagePostAssigned to
634NecroclasterArt1012Leokane
732MonawhilaArt1013Bakura Normal
235BasketeAthletics1014
845Captain HookNature915
233Leonardo da MinciArt816
745CatnyaaNature817
931OlympslicAthletics718SlayerSage
526Avocado's CaseArt619
124MagnifizerNature5110
666Rocket RollArt4111
475BloomerNature4112
160FreestyleAthletics721Grand Mage
325SharpblowerNature622
523Jet Boxer Jr.Athletics923Nour Force
627Shoot ShoesAthletics1024
011Eerie Nailed BatAthletics825
480Po. Granjaw ArmsNature926Ryuuji Takasu
446Oak Leaf Whist...Nature627
351Baby Bear GlovesNature728RD
257M.N. Lemon TreeNature629Alibaba
773Seeker of the...Art5210Mirasi
416ViolynchArt8211
433Set of Culturally...Art7212
967BoomspinAthletics931EarlS
783Neilenrat Mic...Art732danna45
015Spectral ScentArt733J.J. Knight


Last edited by Kimo Force on Fri Apr 18, 2014 7:33 am; edited 13 times in total
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Kimo Force
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Waifu : Galko-chan

Weapons Empty
PostSubject: Re: Weapons   Weapons EmptyWed Apr 02, 2014 10:13 pm

Necroclaster


The weapon is supplied with a scalpel and a mound of mud. Using your scalpel, you can mold the mud you hold into animate objects which can be using in combat.

Restrictions: STR 1, DEX 4, ART 7
Base Damage : ART/2 + STR/4 + DEX/4 + 2

Aggressive abilities:
• Summon a mud zombie to do your bidding.
Mechanics:
• Summon a wave of mud.
Mechanics:
• Summon a batting stick to use in combat.
Mechanics:

Defensive abilities:
• Summon wings to increase your speed.
Mechanics:
• Summon a mud shield to guard
Mechanics:

Ultimate ability:
• Summon and command a miniature 6 foot mud mecha. Only lasts for a minute and can only be used once.
Mechanics:


Last edited by Kimo Force on Wed Apr 02, 2014 10:24 pm; edited 2 times in total
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Kimo Force
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Waifu : Galko-chan

Weapons Empty
PostSubject: Re: Weapons   Weapons EmptyWed Apr 02, 2014 10:13 pm

Monawhila


The weapon consists of a shield in the form of a rectangular portrait of the fair Monalisa, with spikes shapes as the tips of pencils. These spikes can be operated using a switch to rotate them as you would with a chainsaw.

Restrictions: 7 STR, 4 END, 1 ART
Base Damage: STR + AGI/4 + 4
Boosts: Increases END by 3

Aggressive abilities:
• Bash your opponent with the shield or with the spikes.
Mechanics:
• Operate the spikes to rotate and lunge forward with your shield.
Mechanics:

Defensive abilities:
• Use your weapon as a shield to guard against most attacks. It's quite durable.
Mechanics:

• Use the rotation of the spikes on the ground and operate the shield as a wheel for evasive maneuver.
Mechanics:

Ultimate ability:
• Use a button to align the spikes to face forwards and launch them at the opponent using a trajectory. You lose your spikes until the end of the battle arena.
Mechanics:


Last edited by Kimo Force on Wed Apr 02, 2014 10:29 pm; edited 2 times in total
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Kimo Force
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Waifu : Galko-chan

Weapons Empty
PostSubject: Re: Weapons   Weapons EmptyWed Apr 02, 2014 10:13 pm

Baskete


A mystical basket ball that utilizes a mix of basketball and Kung-Fu moves.

Base Damage: STR/2 + ATH/2 + 3
Restrictions: STR 3. DEX 4, ATH 4

Aggressive abilities:
• Toss the basketball at the enemy for a stronger-than-usual force
Mechanics:
• Shoot the ball skywards and have it target the enemy and fall from above onto them.
Mechanics:
• Spin the ball on your finger and drop it on the floor, allowing it to spin towards your opponent and trip them over.
Mechanics:
• Toss the ball at your enemy with a backwards spin and have it cause extra damage by spinning for a short period of time all over your opponent.
Mechanics:

Defensive abilities:
• Perform a back-pivot maneuver to evade
Mechanics:

Ultimate ability:
• Wait for the enemy to attack. Parry by lunging forwards and passing through your opponent, followed by the spirit of a golden dragon which causes massive damage. Can only be used once per battle royale.
Mechanics:


Last edited by Kimo Force on Wed Apr 02, 2014 10:37 pm; edited 1 time in total
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Kimo Force
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Waifu : Galko-chan

Weapons Empty
PostSubject: Re: Weapons   Weapons EmptyWed Apr 02, 2014 10:14 pm

Captain Hook


A fishing rod with an under-mount trigger that can be utilized as a machine gun or a shotgun.

Base Damage: STR + 3
Restrictions: STR 2, DEX 7, NAT 5

Aggressive abilities:
• Use the hook to reel enemies in above.
Mechanics:
• Load a can of tuna into the magazine in the gun underneath and use it as a machine gun. Each magazine holds forty tuna, and you are only allowed four magazines per battle royale.
Mechanics:

• Load a can of sardines into the magazine in the gun underneath and use it as a shotgun (the sardines burst into seven small sardine pellets). Each magazine holds six sardines, and you are allowed four magazines per battle royale.
Mechanics:

Defensive abilities:
• Block with the blunt edge of your rod.
Mechanics:

Ultimate ability:
• Load a shark by the hook into the magazine. This shark is wrapped with TNT, and so the gun can be used as a rocket launcher. You are only allowed one shark per battle royale.
Mechanics:


Last edited by Kimo Force on Wed Apr 02, 2014 10:42 pm; edited 1 time in total
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Kimo Force
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Weapons Empty
PostSubject: Re: Weapons   Weapons EmptyWed Apr 02, 2014 10:14 pm

Leonardo da Minci



A sword and shield. The sword is a giant paint brush, while the shield is a paint palette. The palette has several colors which can alter your attacks and give you variations.

Base Damage: STR + 5
Restrictions: STR 7, INT 3, END 4, ART 4
Bonus: Increases END by 2

Aggressive abilities:
• Hold down the red color and slash. Releases a chemical which causes a burning sensation to those who come in contact. Drains your color volume. Can only be used ten times per battle royale.
Mechanics:
• Hold down the yellow color and slash. Releases a chemical which causes a terrible smell that may be nauseating to those who come in contact. Drains your color volume. Can only be used ten times per battle royale.
Mechanics:
• Hold down the blue color and slash. Releases a chemical which causes a freezing sensation to those who come in contact. Drains your color volume. Can only be used ten times per battle royale.
Mechanics:
• Hold down the black color and slash. Releases a chemical which causes a blinding effect to those who come in contact. Drains your color volume. Can only be used three times per battle royale.
Mechanics:
• Hold down the white color and slash. Releases a chemical which heals those who come in contact (use to heal yourself). Drains your color volume. Can only be used three times per battle royale.
Mechanics:

Defensive abilities:
• Block using the palette shield
Mechanics:

Ultimate ability:
• Hold down all colors except for white, and slash. Releases a powerful slash projectile which causes high damage upon contact. Drains three uses from red, blue and yellow, and one from black.
Mechanics:


Last edited by Kimo Force on Wed Apr 02, 2014 10:55 pm; edited 5 times in total
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Weapons Empty
PostSubject: Re: Weapons   Weapons EmptyWed Apr 02, 2014 10:14 pm

Catnyaa


A large yarn ball, 1.5 times the size of a basketball, with an extended thread. The thread can be grabbed and used to recall the ball after tossing it, like a yoyo. The yarn from the ball may be pulled on for various uses.

Base Damage: STR/2 + DEX + NAT/2
Restrictions: STR 3, AGI 4, DEX 6, NAT 6

Aggressive abilities:
• Throw the yarn ball at an enemy to cause damage. Use the thread to pull it back in.
Mechanics:
• Pull on the yarn and use it as a rope to pull your opponent in.
Mechanics:
• Use the long threads from the yarn to wrap your opponent, effectively capturing them in a yarn trap and stunning them.
Mechanics:

Defensive abilities:
• The yarn ball is bouncy, allowing the user to effectively bounce out of danger.
Mechanics:

Ultimate ability:
• Unfold the yarn ball completely. You can then wrap yourself and form a bigger ball, which may be used to cause more damage by rolling around and hitting the opponent. After a minute of use, you will need to unwrap yourself to avoid suffocation. You will be dizzy for some time after use. You can use this ability multiple times.
Mechanics:


Last edited by Kimo Force on Sun Apr 06, 2014 1:23 am; edited 2 times in total
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Kimo Force
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PostSubject: Re: Weapons   Weapons EmptyWed Apr 02, 2014 10:14 pm

Olympslic


Three poles attached onto the user's back. These poles can be unfolded at will to create various weapons. These poles can be crafted together by putting them inside the slots found at the tips of one another. Each pole has a slot cuff which can move from facing upwards to sideways and slightly below (for the bow). These allow all the poles to connect to one another. The user will also be equipped with chains.

Base Damage: STR + 3
Restrictions: STR 4, DEX 5, ATH 7

Aggressive abilities:
• Craft a longer pole by combining all three to use as a bludgeoning or piercing weapon.
Mechanics:
• Craft a bow and shoot your punch right into your opponent.
Mechanics:
• Use the chains to grab your opponent and reel them in.
Mechanics:
• Use the chains with the poles and craft a three-pole nunchakus.
Mechanics:
• Craft a hurdle and toss them to hinder your opponent. You will need to pick up your poles after leaving them.
Mechanics:

Defensive abilities:
• Use the longer pole to pole jump out of the way to dodge certain attacks.
Mechanics:
• Block certain attacks using the longer pole.
Mechanics:

Ultimate ability:
• Craft the nunchakus and toss them at the opponent to bind them. Then rush the opponent with a free brawl. Your opponent will only be able to dodge the attack and cannot block or attack. You may still miss the attack yourself if you do not roll enough against the die. After use, your chains will break and cannot be used.
Mechanics:


Last edited by Kimo Force on Mon Apr 07, 2014 6:21 pm; edited 3 times in total
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Kimo Force
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PostSubject: Re: Weapons   Weapons EmptyWed Apr 02, 2014 10:15 pm

Avocado's Case


The user's clothes change to a purple tuxedo if male, or a purple dress if female. Their clothes are enveloped from top to bottom in piano keys. The user will also wield a bass violin case. The user uses the various keys on the suit which react to various attacks done by the case.

Aggressive abilities:
• Play a key which opens the case and causes a piano key hitter cause a variant of three attacks depending on the key used: uppercut, fall from above, or floor sweep. This can be performed after countering an opponent's attack.
• Play a key which opens the case and causes a piano key hitter to fire out of the case. This can be performed after countering an opponent's attack.

Defensive abilities:
• Use the violin case to guard against attacks.
• Play a key which opens the case which releases a large horn that blows the opponent away.
• Parry an opponent's attack by hitting a key when the hit connects on the violin case. Opens the guitar case with brute force and knocks the opponent back.

Ultimate ability:
• After countering an opponent, play a combination of keys. The combination is long and is possible to miss. You must also complete it before the opponent falls to the ground. Launches strings in the pattern of the music sheet lines, which wrap themselves around the opponent and pull him or her into the case and shut it close. The case will cause heavy damage by repeatedly hitting the opponent before releasing him or her after the attack. You have only one set of strings, so this ability can only be used once per battle royale.


Last edited by Kimo Force on Sun Apr 06, 2014 1:45 am; edited 1 time in total
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Kimo Force
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Waifu : Galko-chan

Weapons Empty
PostSubject: Re: Weapons   Weapons EmptyWed Apr 02, 2014 10:16 pm

Magnifizer


Two giant magnifying glasses attached onto the back of the user. These glasses may be use to enlarge the objects it focuses on, and can channel heat. These glasses are equipped with magnifying rays which can be used to enlarge objects.

Aggressive abilities:
• Use both magnifying glasses as melee weapons.
• Focus sunlight beam onto the opponent. Keeping the sunlight on without wavering will cause your opponent's clothes to catch on fire. Has a chance of causing burn. Using both glasses will reduce the time needed to light the opponent on fire, but will require extra stats.
• Focus sunlight beam onto the ground. It will light the area up on fire. Using both glasses will reduce the time needed to do so, but will require extra stats.
• Focus the magnifying glass on cockroaches and insects on the ground. You can then enlarge them and have them work alongside you for ten seconds. You can only enlarge ants, beetles, and spiders. This attack has a cooldown.

Defensive abilities:
• Block certain attacks using the magnifying glass. Repeated blocking may cause it to shatter, rendering it unusable.
• Use a handkerchief to wipe your glasses. Doing so will reduce their chances of shattering. After a certain amount of uses, the handkerchief will become dirty and instead increase the changes of shattering.

Ultimate ability:
• Focus the magnifying glasses onto yourself. You will enlarge four times for a total of thirty seconds. You can only use this move once per battle royale.


Last edited by Kimo Force on Sun Apr 06, 2014 8:33 am; edited 3 times in total
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Kimo Force
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Waifu : Galko-chan

Weapons Empty
PostSubject: Re: Weapons   Weapons EmptyWed Apr 02, 2014 10:16 pm

Rocket Roll


The user has four drums attached around his shoulders, with one larger bass drum on the back. The user also has cymbals attached on the sides of the thighs. All the drums have rocket propellers in them. The user will be given drum sticks to use. Each use of the drums' rocket propellers has a 10% chance to have them overheat (except when used to fly). This will render them unusable for a short amount of time.

Aggressive abilities:
• Use the drum sticks to fight.
• Flip the drums over to have the rocket propellers face forwards and fire at the opponent.
• Use the cymbals and toss them at the opponent like boomerangs.
• Turn your back to the opponent and fire using the larger bass drum.
• Use the rocket propeller on the bass drum to rush yourself forwards and punch or kick the opponent.
• Grab the opponent and fly with them in midair before dropping them to their deaths.

Defensive abilities:
• Turn around and have the attack hit the bass drum. You will block the attack.
• Use the rocket propellers on the bass drum to fly around. Use the side drums to steer in mid-air.
• Flip the drums over to have the rocket propellers face forwards and shoot you backwards to avoid an attack.

Ultimate ability:
• Turn the power on all drums to maximum and thrust forwards with an even more powerful punch or kick. Your drums will overheat and will be unusable for a longer amount of time. Your strength stat will go down by one point if the attack connects, until you can rest. This can be only used once per battle royale.


Last edited by Kimo Force on Sun Apr 06, 2014 2:11 am; edited 1 time in total
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Kimo Force
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Waifu : Galko-chan

Weapons Empty
PostSubject: Re: Weapons   Weapons EmptyWed Apr 02, 2014 10:16 pm

Bloomer


A giant apple tree that can be wielded as a weapon. The tree is in fact alive, and that factor can be used in combat.


Aggressive abilities:
• Swipe with the tree for your standard offensive move. A slow but powerful attack.
• Plant the tree into the ground. The tree will immediately grow roots to attack the opponent from below.
• The roots may be used to hold the opponent in place the ground.
• Swipe with the tree and have an acorn shoot straight at your opponent. You have a stock of twenty acorns in the tree.

Defensive abilities:
• Block with the tree.
• Shake the tree and have it drop an apple. This apple can be eaten to replenish vitality. You need to wait for the tree to grow another apple before this ability can be used again.

Ultimate ability:
• After rooting your opponent to the ground, muster your entire strength to uppercut your opponent really high into the air, and have them fall straight to the earth. Difficult to pull off due to requiring a high strength stat, but extremely powerful. Your strength stat will decrease by 3 points after use due to fatigue, until you can rest.


Last edited by Kimo Force on Sun Apr 06, 2014 1:53 am; edited 2 times in total
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Kimo Force
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Kimo Force


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Posts : 3066
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Waifu : Galko-chan

Weapons Empty
PostSubject: Re: Weapons   Weapons EmptyWed Apr 02, 2014 10:16 pm

Freestyle

Base Damage: STR + 1
Restrictions: AGI 5, ATH 9

A swimming set which includes fins, hand paddles, and swimming goggles. All of these are embedded with a unique kind of technology which allow the wearer to phase through solid matter as if it were liquid.

Aggressive abilities:
• Dive into the ground and surprise your opponent with an attack from below.
Mechanics:

Defensive abilities:
• Dive into the ground and swim away to dodge attacks.
Mechanics:
• You can swim at high speeds when underground. Your movement on the surface, however, is limited.
Mechanics:

Ultimate ability:
• Leap from the ground, and land down straight at your opponent with a diving swipe. Can be used for as much as you like. Each successive two uses will reduce your agility by 1.
Mechanics:
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Kimo Force
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Waifu : Galko-chan

Weapons Empty
PostSubject: Re: Weapons   Weapons EmptySun Apr 06, 2014 9:04 am

Sharpblower


The user is equipped with a razor-sharp leaves and a leaf blower. These leaves can be thrown at the enemy.

Aggressive abilities:
• Use the leaves as knives. Each successful attack has a chance of reducing your opponent's endurance.
• Throw the sharp leaves at your opponent. Each leaf has a chance of reducing your opponent's endurance. You have a total of twenty leaves in stock.
• Blow away, or suck back in, any leaves on the ground. Can be used to attack the opponent. Each leaf has a chance of reducing your opponent's endurance.
• Use the leaf blower to blow air into your opponent's face, temporarily stunning them.

Defensive abilities:
• Use the leaves to block small attacks from bludgeoning or sharp weapons.
• Use the body of the leaf blower to block heavier attacks. Overuse may break your leaf blower.

Ultimate ability:
• Can only be used when you have all your leaves. Place them inside the leaf blower and fire all the leaves at the opponent. Damage is slightly increased, but each leaf now has an even greater chance to reduce your opponent's endurance. After use, your leaf blower will be temporarily unusable for a certain amount of time. This can only be used once per battle royale.
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Al-Bhed
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Weapons Empty
PostSubject: Re: Weapons   Weapons EmptyWed Apr 09, 2014 9:50 am

Jet Boxer Jr.

Boxing gloves reinforced in the front with iron plates. At their backs, small jet thrusters are attached to boost punching speed. Comes with small fuel tanks, separated and attached to your waist. Do not use in actual competitions.

Base Damage: STR + ATH/2 + 2
Restrictions: 3 STR, 3 AGI, 3 ATH
Fuel Units: 30

Aggressive abilities
• Use up a little fuel to initiate a minor thrust on one glove and deliver a boosted punch.
Mechanics:
• Use up fuel on both hands to increase your own speed and deliver a very strong punch.
Mechanics:

Defensive abilities
• Use the thrusters to make a small fire wall and stop the enemy from advancing.
Mechanics:

Ultimate attack
• Lean with one hand towards the ground and place your dominant fist above your body, then use up all your fuel to rapidly boost yourself towards your opponent for your strongest punch.
Mechanics:


Last edited by Al-Bhed on Thu Apr 17, 2014 8:54 am; edited 1 time in total
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Weapons Empty
PostSubject: Re: Weapons   Weapons EmptyWed Apr 09, 2014 9:50 am

Shoot Shoes

Running shoes equipped a specially engineered iron spring that boasts great flexibility at the heel and iron spikes on the side outsole. The springs also include a manual mechanism for increasing the effect. Do not use in ball games that include kicking.

Base Damage: STR/2 + AGI/2 + 3
Restrictions: 3 AGI, 3 ATH

Aggressive abilities
• Jump high and bring the back of your foot onto the opponent for a strong axe kick.
Mechanics:
• Face back and use your springs for a roundhouse kick.
Mechanics:
• Take advantage of your opponent's distance for a chance to wind your springs and close in on them with a long kick.
Mechanics:

Ultimate attack
• Use your emergency spring winding mechanism which can wind the spring to its maximum once, then spring off the ground with the spring of one foot, then kick your opponent while activating the spring on them for extra damage.
Mechanics:


Last edited by Al-Bhed on Thu Apr 17, 2014 8:55 am; edited 1 time in total
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Weapons Empty
PostSubject: Re: Weapons   Weapons EmptyWed Apr 09, 2014 9:50 am

Eerie Nailed Bat

A baseball bat with nails stuck on it. Although the damage inflicted is more than meets the eye, it seems that its previous owner was pretty hardcore about baseball, so his ghost will force you to hit yourself whenever you miss hits.

Base Damage: STR + 3
Restrictions: 2 STR, 2 ATH

Aggressive abilities
• Hit the opponent from a baseball stance, ghastly forces will increase the attack power.
Mechanics:
• Hit the bat on the ground, launching some of the nails attached to it at the opponent.
Mechanics:

Defensive abilities
• Strike the opponent's projectile right back at them.
Mechanics:

Ultimate Attack
• Smash your bat, breaking it and unleashing the ghost of Luigi, the Baseball Freak unto your opponent.
Mechanics:


Last edited by Al-Bhed on Wed Apr 09, 2014 9:57 am; edited 1 time in total
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Weapons Empty
PostSubject: Re: Weapons   Weapons EmptyWed Apr 09, 2014 9:51 am

Pair of granjaw arms

The granjaws are peculiar combat loving wild species that would traditionally carry the severed limbs of their opponents to use in combat as a proof of valor, thus using their limbs is not actually disrespectful towards nature, but a sign of familiarity with granjaws.
Unless you have killed the previous owners of those limbs yourself however, the granjaws may disagree, so try to avoid them.
The arms are about 50cm long, at the end of them are the sharp claws of a granjaw. They are tied to your wrists with a rope to retract them easily.
Unfortunatelly, the grand jaws for which they are feared, are not included in the set.

Base Damage: STR + NAT/2 + 4
Restrictions: 5 STR, 3 NAT

Special effects: Greatly decreases affinity with granjaws

Aggressive abilities
• Strike with all your strength using both claws from 2 different directions for a cross slash.
Mechanics:
• Use one claw to hook onto the enemy, damaging and immobilizing him to increase the damage of your next attack.
Mechanics:
• Throw one claw to hook onto a far away enemy to draw him close.
Mechanics:

Ultimate attack
• Call upon the souls of the granjaws to unleash a flurry of attacks with the beast's spirit.
Mechanics:
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Weapons Empty
PostSubject: Re: Weapons   Weapons EmptyWed Apr 09, 2014 9:51 am

Oak leaf whistle of tiny fury

The whistle made from the leaf of the mystical oak uses your affinity with the forest and permits you to call upon the strength of an army of squirrels to do your bidding assist you for the sake of natural harmony if they find that it is endangered. Be warned: squirrels are not strong animals.

Base Damage: Will break when used for a physical attack, use your fists instead if you have to.
Restrictions: INT 3, NAT 8

Aggressive abilities
• "He's a bad guy! Get him!"
Mechanics:
• Give a convincing reason to the squirrels for them to fight the enemy. It does not have to be true.
Mechanics:

Ultimate attack
• "He stole your acorns!"
Mechanics:
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Weapons Empty
PostSubject: Re: Weapons   Weapons EmptyWed Apr 09, 2014 9:52 am

Baby bear gloves

Gloves modeled after the paws of a small bear, equipped with sharp claws. Comes with an optional set of bear ears. Don't worry, everything is fake. Probably.

Base Damage: STR + NAT/2 + 5
Restrictions: 2 STR, 4 AGI, 3 NAT
Optional Gear: If a kawaii factor is invoked after equipping the ears, AGI is increased by 3

Aggressive abilities
• Mangle your opponent to cause bleeding.
Mechanics:
• Roar like a bear by becoming one with nature. As the roar will be that of a baby bear, the opponent will only slightly hesitate.
Mechanics:

Ultimate Attack
• Bears are crazy. Be one with nature, be the bear, be the crazy.
Mechanics:
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Weapons Empty
PostSubject: Re: Weapons   Weapons EmptyWed Apr 09, 2014 9:52 am

Mystic nomad lemon tree

Mystic nomad trees can be removed from their roots and instantly be replanted anywhere. In between, you can carry them and use them as weapons.

Base Damage: STR/2 + NAT + 6
Restrictions: 7 STR, 5 END, 4 NAT

Aggressive abilities
• Strike the opponent with the upper part of the tree to give him extra bleeding damage from the thorns.
Mechanics:
• Spread the leaves to decrease visibility and boost your own abilities with the lemon scent.
Mechanics:

Ultimate Attack
• Plant the tree and let it grow more trees with its mystic power, changing the battlefield to a forest of mystic lemon trees.
Mechanics:
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Al-Bhed
Machina Mechanic
Machina Mechanic
Al-Bhed


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PostSubject: Re: Weapons   Weapons EmptyWed Apr 09, 2014 9:53 am

Seeker of the Beautiful Crimson

A spatula said to have belonged to Marina, the Blood Painter, a taboo name to speak among the artists, she is said to have been a mad painter who found beauty in blood and would kill dozens to make a single painting. As a result an eerie aura seems to emanate from the spatula.

Base Damage: STR/4 + DEX/2 + ART/2 + 2
Restrictions: 3 DEX, 3 ART

Special effects: Having the weapon equipped may draw the scorn of artists, decreasing your affinity with them.

Aggressive abilities
• Has a high chance to cause bleeding.
Mechanics:
• Perform an artistic cut.
Mechanics:
• Gift of Red, if certain conditions are met, the blood will drive you, boosting your abilities.
Mechanics:

Ultimate Ability
• Call of Red, the spilled blood of your enemy gathers around the spatula, mold it with your hand to form a weapon.
Mechanics:
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Waifu : fem-Al-Bhed

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PostSubject: Re: Weapons   Weapons EmptyWed Apr 09, 2014 9:54 am

Violynch

An extra sharp bow. Comes as a set with a violin. While the violin is just a regular violin, it is still extremely expensive, so do take good care of it. The edge of the bow is pointy for extra attack options.

Base Damage: STR/2 + DEX/2 + 3
Restrictions: 5 DEX, 3 END, 5 ART

Aggressive abilities
• Thrust with the pointy edge of the bow for extra damage.
Mechanics:
• Wield the bow with both hands and draw it onto the opponent's body for increased damage, dulling however the bow in the process.
Mechanics:
• Use your violin and play a slow, catchy tune, throwing off the opponent's rhythm temporarily.
Mechanics:
• Use your violin to produce a seemingly terrible screech. In reality, it is a tune engineered specifically to damage opponents.
Mechanics:

Ultimate Attack
• Play the melody of illusions, completely disorienting the opponent, but at the cost of him gaining immunity to your music.
Mechanics:


Last edited by Al-Bhed on Thu Apr 17, 2014 8:56 am; edited 1 time in total
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Al-Bhed
Machina Mechanic
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Posts : 3724
Reputation : 4776
Waifu : fem-Al-Bhed

Weapons Empty
PostSubject: Re: Weapons   Weapons EmptyWed Apr 09, 2014 9:55 am

Set of culturally insensitive masks and weapons

Now you too can act artlessly! Put your acting skills to use to imitate the barbarians of nature or sports! Equip the “Mask of the unnaturally wide jaw and broken teeth” to gain the skills of athletes, or the “Mask of dirt covered face” to gain the skills of nature dwellers, along with the appropriate weapons. Even though you are trying to get closer to their base natures, for some reason using the masks decreases your affinity with those factions. That is the nature of barbarians.

Requirements: 3 STR, 3 AGI, 2 INT, 2 ART
Decreased affinity with Sports or Nature faction members while the corresponding gear is equipped.

ATH gear
Increase ATH by 4, AGI by 2
Equip “Flexible Pointy Stick”
Base Damage: STR + ATH/2 + 3

Aggressive abilities
• Vault jump with the stick and thrust it down onto the opponent.
Mechanics:

NAT gear
Increase NAT by 4, END by 2
Equip “Large Sturdy Branch”
Base Damage: STR + NAT + 3

Defensive abilities
• Take some time to tap into your wilder side, boosting your abilities.
Mechanics:

General Skills

• Change between masks to change abilities. However, getting into the part takes time.
Mechanics:

Ultimate Attack

• Your skills in acting allow you to play two roles at once! Equip both masks and both weapons, for both the benefits. But beware, grand acting endeavors can cause an identity crisis.
Mechanics:


Last edited by Al-Bhed on Wed Apr 09, 2014 11:14 pm; edited 1 time in total
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Al-Bhed
Machina Mechanic
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Posts : 3724
Reputation : 4776
Waifu : fem-Al-Bhed

Weapons Empty
PostSubject: Re: Weapons   Weapons EmptyWed Apr 09, 2014 11:18 am

Boomspin

A small heavy metal ball with spikes, attached to a rope. While it is a ball inspired by the hammer throw sport, it is not recommended to depend on throwing it in actual combat.

Requirements: 8 STR, 4 END, 1 ATH
Base Damage: STR + ATH + 3

Aggressive abilities
• Spin the ball around your body before striking the opponent.
Mechanics:
• Spin and throw the ball at a distant target.
Mechanics:

Ultimate Attack
• Strike the opponent with the ball and detonate the bomb in it, destroying the ball and dealing heavy damage. Somehow, back at base it can be repaired.
Mechanics:


Last edited by Al-Bhed on Thu Apr 17, 2014 8:58 am; edited 1 time in total
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