Waitwaitwaitwait
Wait
Is this a yugioh topic?
A deck showcase?
In WDA?!
WHAT IS THIS?!
SHOCKU!!
I've been playing a bit of ygo lately and made a deck and decided to post it. With this, I should be able to argue about keeping "dueling" in our name for like a year or something.
The deck is Lunalight Zoodiac because Zoodiacs are stupid and Serena is best girl. Here, have some more Serena before we talk Zoodiacs
Now let's take a moment to talk about Zoodiacs
ZOODIAC
We haven't done any ygo'ing in a good while so I won't confuse you with details.
Zodiacs have a bunch of lv4 earth beast-warriors with meh effects as well as 2 meh spells and 1 meh trap.
What makes the archetype is their 4 xyz monsters.
Each one of them can be overlaid over any other single zoodiac monster, main deck monster or xyz monster, with the only restriction being that each xyz monster can be special summoned only once per turn. That means summoning any single one of the regular zoodiacs can let you cycle through all 4 of the xyz monsters, getting all their effects.
Here's an example, let's say you have in your hand a
Zoodiac Viper
- Zoodiac Viper:
During either player's turn: You can target 1 Beast-Warrior-Type Xyz Monster you control; attach this card from your hand or field to it as Xyz Material. An Xyz Monster whose original Type is Beast-Warrior with this card as Xyz Material gains this effect.
● If this card battles an opponent's monster, after damage calculation: Banish that opponent's monster.
Just that, nothing else.
You now special summon over it a Zoodiac Tigress and over that a Zoodiac Boarbow, both from your extra deck. Their effects don't matter, they are just spare xyz materials.
- Zoodiac Tigress & Boarbow:
3 Level 4 monsters
Once per turn, you can also Xyz Summon "Zoodiac Tigress" by using 1 "Zoodiac" monster you control with a different name as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains ATK and DEF equal to the total ATK and total DEF of the "Zoodiac" monsters attached to it as Xyz Materials. Once per turn: You can detach 1 Xyz Material from this card, then target 1 Xyz Monster you control and 1 "Zoodiac" monster in your Graveyard; attach that "Zoodiac" monster to that Xyz Monster as Xyz Material.
5 Level 4 monsters
Once per turn, you can also Xyz Summon "Zoodiac Boarbow" by using 1 "Zoodiac" monster you control with a different name as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains ATK and DEF equal to the total ATK and total DEF of the "Zoodiac" monsters attached to it as Xyz Materials. This card can attack your opponent directly. When this card with 12 or more Xyz Materials inflicts battle damage to your opponent: You can send as many cards as possible from your opponent's hand and field to the Graveyard, then change this card to Defense Position.
Now you overlay over your boarbow a Zoodiac Broadbull
- Zoodiac Broadbull:
2 Level 4 monsters
Once per turn, you can also Xyz Summon "Zoodiac Broadbull" by using 1 "Zoodiac" monster you control with a different name as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains ATK and DEF equal to the total ATK and total DEF of the "Zoodiac" monsters attached to it as Xyz Materials. Once per turn: You can detach 1 Xyz Material from this card; add 1 Beast-Warrior-Type monster that can be Normal Summoned/Set from your Deck to your hand.
Broadbull gets you a Beast-Warrior monster from your deck, with the only restriction being that it can be normal summoned/set. You detach Tigress to add the card you want. Then you overlay on it Zoodiac Drancia
- Zoodiac Drancia:
4 Level 4 monsters
Once per turn, you can also Xyz Summon "Zoodiac Drancia" by using 1 "Zoodiac" monster you control with a different name as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains ATK and DEF equal to the total ATK and total DEF of the "Zoodiac" monsters attached to it as Xyz Materials. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up card on the field; destroy it.
Drancia can destroy a face up card by detaching an Xyz material. This is a quick effect, it can be activated during either player's turn, so with the 2 extra Xyz materials you can destroy a face-up card for your play in your turn and then you can disrupt an opposing play in your opponent's turn.
Lastly, with the effect given to the monster due to Zoodiac Viper being an Xyz material, you can attack an opposing monster to banish it (hitting a defense position monster would be optimal, your 1200 ATK means most things will kill you), and more importantly, to get rid of the remaining Drancia on your opponent's turn by battle, to take advantage of the low stats, they'd have to suicide a monster into Viper's banishing effect. Should Drancia remain on the field instead, the process can be repeated next turn.
Out of having a single Zoodiac Viper and nothing else, you have searched a card, destroyed 1-2 cards (one of them via quick effect to control a play) and potentially banished up to 2 cards by battle.
In short, what Zoodiacs give you is about 2 very cost effective plays during the game in exchange for half your extra deck space.
Of course you don't have to commit that much, you can have just a broadbull and a drancia for 1 search and 1 destruction, you don't even have to have a zoodiac in your deck, just 2 lv4s can get you a 0 atk broadbull, then a 0 atk drancia for 2 destructions.
Made it to here? Good, with those boring top tier supercards out of the way let's YUUGO SHOKAN!
LUNALIGHT
The point here is summoning Lunalight Leo Dancer, a 3500 double attacker that cannot be destroyed or targetted by card effects.
- Lunalight Leo Dancer:
"Lunalight Panther Dancer" + 2 "Lunalight" monsters
Must be Fusion Summoned with the above Fusion Materials and cannot be Special Summoned by other ways. Cannot be targeted, or destroyed by, your opponent's card effects. This card can make a second attack during each Battle Phase. Once per turn, at the end of the Damage Step, if this card attacked a monster: You can destroy all Special Summoned monsters your opponent controls.
Now this can be a bit hard because one of the materials is a fusion monster that has to be fusion summoned using another fusion monster and we cannot substitute it, but we can still get around it with this: Lunalight Kaleido Chick
- Lunalight Kaleido Chick:
Once per turn: You can send 1 "Lunalight" monster from your Main Deck or Extra Deck to the Graveyard; this card's name can be treated as the sent monster's, if used as a Fusion Material this turn. If this card is sent to the Graveyard by a card effect: You can target 1 "Polymerization" in your Graveyard; add it to your hand. You can only use this effect of "Lunalight Kaleido Chick" once per turn. If this card is banished: You can activate this effect; this turn, your opponent's cards and effects cannot be activated during the Battle Phase.
With that we can both send the critical material requirement out of the way by sending it to the graveyard and getting its name (think prisma if you want, sorta, not exactly) while getting the polymerization back when we do the fusion.
To get the polymerization and help us with making back the fusion costs we have Lunalight Black Sheep
- Lunalight Black Sheep:
You can discard this card, then activate 1 of these effects;
● Add 1 "Lunalight" monster from your Graveyard to your hand, except "Lunalight Black Sheep".
● Add 1 "Polymerization" from your Deck to your hand.
If this card is sent to the Graveyard as a Fusion Material for a Fusion Summon: You can add to your hand, 1 face-up "Lunalight" Pendulum Monster from your Extra Deck or 1 "Lunalight" monster from your Graveyard, except "Lunalight Black Sheep".
And to round off our summon engine, getting us extra materials we have Lunalight White Rabbit, Lunalight Tiger and Luna Light Perfume
- Lunalight White Rabbit, Tiger & Perfume:
When this card is Normal Summoned: You can target 1 "Lunalight" monster in your Graveyard, except "Lunalight White Rabbit"; Special Summon it in Defense Position. Once per turn: You can target Spell/Trap Cards your opponent controls, up to the number of other "Lunalight" cards you control; return them to the hand.
Pendulum Effect
Once per turn: You can target 1 "Lunalight" monster in your Graveyard; Special Summon it, but it cannot attack, its effects are negated, also it is destroyed during the End Phase.
Monster Effect
If this card on the field is destroyed by battle or card effect: You can target 1 "Lunalight" monster in your Graveyard; Special Summon it. You can only use this effect of "Lunalight Tiger" once per turn.
Target 1 "Lunalight" monster in your Graveyard; Special Summon it. You can banish this card from your Graveyard, then discard 1 card; add 1 "Lunalight" monster from your Deck to your hand.
Using Black Sheep and Kaleido Chick (with another monster), having White Rabbit in your graveyard or as the 3rd material and a Tiger in your Pendulum Zone is ideal as it allows you to summon another Leo Dancer next turn. A good play would go like this: Discard Black Sheep for Polymerization, activate Tiger to summon the Black Sheep from the graveyard, summon White Rabbit, Special summon Kaleido Chick from the graveyard with its effect, use Kaleido Chick's effect to send Panther Dancer from your extra deck to the graveyard and copy its name, then activate Polymerization using Black Sheep, White Rabbit and the Kaleido Chick now treated as Panther Dancer to summon your Leo Dancer, getting back White Rabbit with Black Sheep's effect and Polymerization with Kaleido Chick's effect. With White Sheep and Polymerization in hand, assuming Tiger stays in your Pendulum zone, next turn you can summon another Leo dancer.
Of course there are other ways, the silliest Leo dancer summon I've done was with Black Sheep and 2 Perfumes, no other setup required. Discard Black Sheep for Polymerization, activate Perfume no1 to summon Black Sheep, activate Perfume no1's graveyard effect, banishing it to discard Perfume no2 and search Kaleido Chick, then activate Perfume no2's graveyard effect, banishing it to discard Kaleido Chick and search White Rabbit. Normal summon White Rabbit, special summon Kaleido Chick, copy Panther Dancer and use Polymerization on Black Sheep, White Rabbit and Kaleido Chick to summon Leo Dancer, getting back Polymerization and White Rabbit. It should be noted that Tenki and Zoodiacs also help searching your combo pieces.
Enough of all that, let's move on to the deck
DECKLIST
Yugioh Pro deck file: mediafire.com/file/443ytg16tw7bz3z/
MAIN20 Monster1 Luster Pendulum, the Dracoslayer
1 Brotherhood of the Fire Fist - Bear
2 Lunalight Blue Cat
1 Zoodiac Thoroughblade
3 Lunalight Kaleido Chick
3 Zoodiac Viper
3 Lunalight Tiger
3 Lunalight White Rabbit
3 Lunalight Black Sheep
17 Spell2 Allure of Darkness
2 Polymerization
2 Pot_of_Desires
3 Luna Light Perfume
1 Upstart Goblin
2 Twin Twisters
2 Elemental Triangle of the Zoodiac
3 Fire Formation - Tenki
3 Traps2 Solemn Strike
1 Solemn Warning
EXTRA5 Fusion2 Lunalight Leo Dancer
2 Lunalight Panther Dancer
1 Lunalight Cat Dancer
10 Xyz1 Castel, the Skyblaster Musketeer
1 Zoodiac Tigress
3 Zoodiac Drancia
2 Zoodiac Boarbow
3 Zoodiac Broadbull
SIDEMatches in the anime are best of one
Now let's go to some short explanations
Luster Pendulum: You can get off the other effect of Lunalight Tiger and refresh the Pendulum effect for another use, giving you 2 extra grave summons, if you have the grave to use it.
Bear: You have 3 Tenki
2 Blue Cats: It's ok for searching, it can get itself, it's a fine option for Tiger's pendulum effect when you can't really convert off of it and the ATK boost can end games easily because of the multiple attacks the fusion monsters can do. It's not really a combo piece but it helps when you are lacking things, so I could make arguements for 0 to 3 copies. I prefer 2, if I were to change that I would probably be including less.
3 Vipers, 1 Thoroughblade: I explained what Viper does. It's pretty good for a standalone card in a small engine, so I feel that's the best to have at 3 if you have no way of abusing Zoodiac Marmorat. Iunno, I guess I'm just not that big a believer in Mormorat - Triangle Shennanigans right now. I wanted a 4th Zoodiac in for consistency and went with Thoroughblade because it's on field effect can be ok (you don't really need the second Zoodiac in hand most of the time) and the extra attack can be good for something. Given that the other 3 Zoodiac monsters protect against targetting from a different cardtype each, the 4th Zoodiac is very much a metacall. A metacall I am not making.
3 Kaleido Chicks: It Leos, iz gud. Works half the time from the hand, half from the graveyard with Rabbit or Perfume.
3 Lunalight Tigers: You don't actually Pendulum summon in this deck, it's just a spell that can be a monster, its main function is getting back Black Sheep after it was discarded so that it can be used again in a fusion for its other effect. Or you can get a cat when you don't have much going. Or you can make a fancy play where you have fusion summoned a Dancer and you use your Zoodiac Drancia to destroy the Tiger, getting a Blue Cat from the graveyard and using it to double the Dancer's attack to go for game. REMEMBER Tiger negates the effects of the monster it summons (as well as not letting it attack and destroying at the end of the turn) so Kaleido Chick cannot change its name, it's just another Lunalight when you summon her like that that.
3 White Rabbits: Makes 2 monsters out of 1 while keeping effects, simple and effective. It's what you'd be getting back with Black Sheep most of the time, since it can get back whatever else itself.
3 Black Sheep: While in the hand, can be discarded for a Polymerization from the deck or to return a Lunalight from the graveyard. When used as a fusion material it can return to the hand a Lunalight from the graveyard or even a Tiger that's face up in the extra deck! And it does not have a once per turn
clause on any effect! So good! Play 10 of them!
2 Allures of Darkness: You get cards for your Cats, your extra Chicks and your extra Rabbits, it's ok.
2 Polymerizations: You can make arguements for any number of copies (except 0 ofc). You can have less because Black Sheep searches it, and black sheep in turn can be searched by Tenki or Zoodiacs, while you won't run out as Chick returns it, and you should be using it with Chick most of the time. On the other hand you can have more because Polymerization itself is a combo piece and it could be that you can't spare a Tiger or a Perfume or a Rabbit to return the Black Sheep after discarding it.
2 Pots of Desires: I wanna be a cool edgy ygo player
3 Luna Light Perfumes: Really good, Black Sheep retrieval and fast search in the same card.
1 Upstart Goblin: It's limited so it has to be broken
2 Twin Twisters: They destroy stuff
2 Elemental Triangles of the Zoodiac Beasts: The obvious part is fetching Zoodiacs. But there are 2 less obvious parts to it. One is, the destruction effect can get off a Lunalight Tiger or Blue Cat effect. The other is that the act of normal summoning a Zoodiac to use it so that Broadbull can search a Lunalight combo piece will most likely hold back the fusion of Leo Dancer because under normal circumstances and barring Perfume shennanigans, you are going to have to normal summon either Kaleido Chick or White Rabbit. Most often Kaleido Chick as early on you wouldn't have a real grave settup other than a discarded Black Sheep. Basically,
Regular Broadbull = Lunalight search that eats your normal summon
Triangles Broadbull = Lunalight search that does not eat your normal summon
Also, you can use it again next turn, which is nice. I could see myself using 3 of those.
3 Tenki: CHEATING! CHEATING! This is cheating! There are OCG cards but 3 Tenkis even though it's limited in the OCG. That's more important than you think actually, Zoodiacs are pretty good but a bit less good with just 1 Tenki.
2 Solemn Strike: I WANNA BE A~
Solemn Warning: COOL, EDGY DUELIST~
Dancers:1 Cat is enough to my experience, going Leo Dancer isn't as hard as you think, and going Cat Dancer isn't as worth it. The 2 Panthers are for Chick to dump for Leo fusions. Alternatively, if you are low on cards, you could throw Cat for Chick to make Panther, it's still indestructable by card effects, but on the other hand it can be targetted and it's sub 3k atk. I feel like you don't need more than 2 Leo Dancers, their damage potential is high enough that even if you lose the 1st, it would be quite rare for you to lose specifically because you lack a 3rd one.
Castel: If you are going to have 1 out of them extra deck monster, might as well be this one. It's a decent out. Iunno, maybe it's gone out of style and was replaced, been out of the loop for a while.
Zoodiac Xyz numbers: It's nice to have the two extra Xyz materials for the 2 destructions from Drancia while holding on to the Viper, so there is both a Tigress and a Boarbow. However it is more often that you'd just want the one to use on your opponent's turn, so I don't have 2 of both, just one (meaning if you don't need the extra one you'll just go Viper, Boarbow, Broadbull to search and Drancia to hold for your opponent's turn). I picked Boarbow to have 2 of since you can use it to poke for 1200 if needed, as it can attack directly. At the end of the day though, it's not necessary that you hold on to Viper, so if you draw a 3rd Zoodiac you can just summon Broadbull and Drancia in defense, search and hold to destroy.
Closing words
At the start, the point was fitting Zoodiac somewhere, and I am glad I was able to fit them somewhere where they are useful, even if there is sort of a meta violation. It turned out to be a pretty good deck, if you ignore the fact half the decks out there run Gameciels while you are trying to run a deck that depends on an indestructable untargettable boss monster to win.
Gameciels make her go Tsun! But hey, at least when they hit your Leo Dancer with a Gameciel and they summon a Gameciel of their own, then on your next turn you can summon Leo Dancer again. Then when you are hit with the 3rd Gameciel you'll have the story to tell to people online about how you got triple Gameciel'd, so you see there are upsides to being able to throw out a second Leo Dancer in a row.
Woo, that was tiring, I remembered why I don't write these anymore. That and because nobody reads them. Also, forumotion formatting killed my family.
Looking back at the post, it should be indicative of the state of the forum that the only deck posted in ages has to be filled with the images of a cute anime girl.
Anyways, I needed an excuse to post this image as well, so happy new year
- Latest Build (01-01-2017):
I have seen the light of Lunalight Wolf
Lunalight Marmorat
mediafire.com/file/8mk66driybmiheh/
MAIN19 Monster1 Lunalight Wolf
3 Lunalight Blue Cat
3 Lunalight Kaleido Chick
1 Zoodiac Viper
3 Zoodiac Marmorat
3 Lunalight Tiger
2 Lunalight White Rabbit
3 Lunalight Black Sheep
17 Spell2 Allure of Darkness
1 Polymerization
1 Pot_of_Desires
3 Luna Light Perfume
1 Upstart Goblin
1 Foolish Burial
2 Twin Twisters
3 Elemental Triangle of the Zoodiac
3 Fire Formation - Tenki
4 Traps1 Seasonal Direction to the Zoodiac
2 Solemn Strike
1 Solemn Warning
EXTRA5 Fusion2 Lunalight Leo Dancer
2 Lunalight Panther Dancer
1 Lunalight Cat Dancer
10 Xyz1 Brotherhood of the Fire Fist - Tiger
1 Castel, the Skyblaster Musketeer
2 Zoodiac Tigress
2 Zoodiac Drancia
1 Zoodiac Boarbow
2 Zoodiac Broadbull
1 Number F0: Utopic Future