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 The Knightlocke Challenge

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J.J. Knight
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J.J. Knight


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PostSubject: The Knightlocke Challenge   The Knightlocke Challenge EmptyThu Dec 27, 2012 7:43 pm

Over the past couple months, along side my EV training, I've been perfecting my own version of the Nuzlocke challenge called "The Knightlocke Challenge". This challenge is designed to bring out the best of the trainer, forcing them to make difficult decisions that could cost them the entire challenge. The following are the rules of the Knightlocke. More may be added in the future:


1.) If a Pokemon faints, it is released. This is to simlulate that a Pokemon has died in battle and is no longer usable. Some people like to make a 'Death' box, but most people simply release their Pokemon. When your last pokemon dies, your challenge is done. (This includes every Pokemon in your team and box.) As an extension of Rule 1 from the Nuzlocke challenge, if your Starter Pokemon dies, you immediately lose the challenge.

2.) The only Pokemon you can catch are the first Pokemon you see on that route/area. This ensures that your team is random, and it makes it harder to get a Pokemon you want. This also helps players develop bonds with their team and when one dies, it is more tramatic. If Pokemon flees, faints, or you have no Pokeballs, you are unable to catch a Pokemon on that Route. Gift Pokemon do not count. Challenge begins after you receive your first Pokeballs. Encounters before then are not applied. As an extension of Rule 2 from the Nuzlocke challenge, each Pokemon are paired into three teams of two. For example, your starter (say, Emboar), is paired with a Liepard. You can only switch into the Partner Pokemon that it is paired with. If it's partner dies, you must 'avenge' the partner's death with it's partner. You can only switch into your other Pokemon when the team has both died. If one member of the team has died, you are allowed to pair the survivor with another Pokemon from the box, or catch another Pokemon you have not yet caught on a route/area.

3.) You are not allowed to use Legendaries, Trades, or Eggs in the challenge.

4.) You can only use Pokeballs. No other balls are allowed. Masterball and other balls must be sold or trashed.

5.) Knightlocke begins when you get your Pokeballs. If your Pokemon faints before then, it doesn't count. Rule only applies in B/W/B2/W2 games.

6.) Must nickname Pokemon.

7.) Dupes Clause. If you already caught that Pokemon or evo line, you can disregard it and continue searching for another Pokemon. You can only have five retries if you keep running into a Pokemon you've already caught. If you have not caught a pokemon after the fifth chance, you are unable to catch a Pokemon on that route.

8.) You can only use the Pokemon Center once with exception of after Gym Battles. Mother and random spots can be used ten times.

9.) No HM Slaves allowed. Pokemon cannot learn more than one HM move. If player cannot continue game due to lack of Pokemon able to know HM move, then Player loses.

10.) No Gift Pokemon.

11.) Your starter is the only Pokemon that can change it's teammate. However, it's previous partner must 'die' in order for you to do this. This applies for PC and Wild Pokemon.

12.) If Playing Black/White, Reshiram/Zekrom are the only Legendary Pokemon that can be used. If team is full, you must sacrifice your Starter's partner and pair them together.

13.) If playing on Black 2, difficulty must be set to Challenge if able.
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akaFila
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PostSubject: Re: The Knightlocke Challenge   The Knightlocke Challenge EmptyFri Dec 28, 2012 2:18 am

Tis yummy it is. Rule 11 tis confusing it is though.

-11.) Your starter is the only Pokemon that can change it's teammate. However, it's previous partner must 'die' in order for you to do this. This applies for PC and Wild Pokemon.

It sounds like you simply replace the partner as you would in any other case. If you can't switch until the former partner is 'dead'.
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