| | Al's dusty attic of failures (1-E) | |
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+4rjuto AsianShadow Kimo Force Al-Bhed 8 posters | Author | Message |
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Al-Bhed Machina Mechanic
Achievement Points : 50 Posts : 3724 Reputation : 4776 Waifu : fem-Al-Bhed
| Subject: Al's dusty attic of failures (1-E) Sat May 19, 2012 7:49 am | |
| I've heard much praise about Al-Bhed decks and this thread exists to prove that is all lies. There are many times where I am getting a concept in mind, thinking either it would work, or just trying out because the concept exists, but I either give up halfway through it before refining the deck, or even after I make it I look at the deck and say "Well, that's just a load of crap slapped together and called a deck" and never use it after making it. In fact if you go through my deck list you'll see way too many of those useless decks. Before, if it was a bit interesting I would use them against testees if I figured them to have a level around there (usually very low), so many of those decks won't appear here because they have actually been used against testees, but now since we are not testing anymore those decks are doomed to never be known, because they suck. So I decided to go through my archives and post these decks that I never have and never will use or fix for that matter due to suckiness of them (or boredom in some cases, such as the atlantean OTK case). Note that I am not looking for advice, this is in the showcase so I am just showcasing. I've given up on most of those so even if you give advice it will not be used. If you feel you can do something with the deck, just apply the advice you would have posted yourself and use it. Those stuff aside, here goes - 60 End Merchant:
Don't you love "The Beginning of the End"? I love that card. I may never have successfully resolved it once, since I never use the decks I make for it (hint: that means there will be more) but I imagine it would be great to resolve it... This is a Beggining of the End concept I was working on back when I was trying to make a 60 card deck for the achievement (in the end I used the Skull Lair Inzektor deck). This one is meant to go as fast as possible to merchant, with 9 cards searching it and 3 copies of itself, and from then on to just use apart from the obvious things, lv3s to go leviair and do leviair inzektor loops, because they are fun.
- 60 End Merchant - DAT Legal:
- Atlantean Mess:
This was done back when Atlanteans didnt get their 2 new cards btw. First things first, Diva + Birdman can do 8k damage in Atlanteans, figure it out. Then I wanted an effective way to get to Poseidra. I picked Genex Undine, but since I had Genex Undine I said why not, let's add other WATER stuff. At the time I wanted to shove Fishborg Launcher into something so I said why not? Fun fact, only things Launcher can make without level/name altering are brionac, dewloren and gungnir, and it can't match that even with the help of treeborn. Looking back, that's not funny at all. Anyways. I also added treeborn, because why the heck not, you can always use it for the last Poseidra guy. Then because I had a bunch of stuff that could be stuck in the hand/was better off in grave (treeborn, launcher, poseidra) + a controller that is an unutilized +1, I added 3 Phoenix Wing Wind Blast, which is nice. As a side note, Undine sends the monster to the grave as a cost, therefore triggering the other atlanteans from the deck, a good side of that engine.
- Atlantean Mess - DAT Legal:
- Absolute Zero Crystal Beasts:
Old one and that is obvious in the extra deck and the banned dustshoot. The idea is that Diamond Dude is decent in CB, so why not make it a miracle fusion build? There are a couple of WATER CBs in there since you can get to the easily to do the AZ thing, which is the main weakness of the deck since that's a useless card right there (yeah, you can get your water in grave fast, but if you draw it you'll make a sour face). Old deck means bad metacalls in relevance to now and me being worse a player at the time giving you wtf cards in there. Does the decktype itself work? I dunno.
- Absolute Zero Crystal Beasts - DAT Legal:
- Banish Ninja:
Not my deck, copied it from a japanese youtube channel I check often (could in fact be copied card to card, I don't remember). Not having any faith in it. It's basically a new age strike ninja deck. Now you can search strike ninja fast while doing ninja tricks, and there are many more cards that can banish the scout planes costlessly or to give advantage, and scout planes don't have to be utilized by the cards since they can just make a rank 2 xyz themselves. Interesting in general, just not good enough.
- Banish Ninja - DAT Legal:
- Banish Psychic:
Made to use the banish side of psychics some time back. Pretty straightforward, cards work with others in a simple and relativelly balanced way. Just underpowered.
- Banish Psychic - DAT Legal:
- Beast Verz:
So, Heliotrope is Rock, Steelswarms are fiends, somehow use it together, that's the idea. They have little to no common points, at least the kind that can be used. The common point is that Heliotrope can be returned to the deck by Corrosive Contagion Infestation in case its stuck in hand and can't be used by rabbit. The only little thing. So you stick 2 very loosely connected engines (rabbit and steelswarm) together and then slap in a dark calling to justify it.
- Beast Verz - DAT Legal:
- Berserk Dragon:
Usable? Nah. If I had to delete decks this would be one of them. All it has is beaters and it even does that one bad... yeah...
- Berserk Dragon - DAT Legal:
- Blastfan Miracle:
I may have actually used this once upon a time, or at least one of the decks resembling it. Yeah, now that I think about it, I had used the Tengu version. Anyways, this is blastfan miracle. Main engine is monk, blastfan, birdman. It goes, monk summon blastfan, fetch birdman, bounce monk for arcanite and destroy 2, or monk for monk for blastfan, get birdman, bounce blastfan, make ancient fairy, summon blastfan, get birdman, bounce blastfan etc. (go from there), or whatever comes to mind with that engine. And then some other mini-engines were added to make the deck complete, along with miracle synchro fusion because I like Supreme Arcanite (junk makes librarian even if monk doesn't make arcanite, that's why it's there, so you have the materials).
- Blastfan Miracle - DAT Legal:
- Blue Rose Dragon:
Now this is crap. One of the mock decks. It was made just because, Blue Rose Dragon HAD to be able to do something that Lord Poison didn't. Ofc the answer is there is no such thing, but a smartass may say that you can make a dragon hybrid so you can bring blue rose back and then loop tytannial or something. It doesn't work and I don't even need to try it to tell. Btw, as you can see by the old disaster dragon signs, this deck was made before Chaos Dragons existed.
^ NOT DAT Legal - Bomber Meklord:
Pre-Xyz deck. I have probably used this in a test once as well actually, but that's only because I figured my opponent to be that bad. Goal is obvious, BRD into Meklord. Perhaps a couple of Xyz could help it a bit, but that doesn't change the fact Chaos Infinity is -1'ing you (unless you get off an emeral I guess). Deck fails, that is obvious as well, and no, not because BRD conflicts with solidarity, solidarity itself may not be that good, but when you brd Solidarity is obviously destroyed as well.
- Bomber Meklord - DAT Legal:
- Call Card Stun:
Hastily thrown together right after Call of the Haunted got unlimited (I think). Its meant to chain Call of the Haunted to stop a ss'ing effect with Dyna, or a searching effect with TKRO, or something like runing the day of a DW player by chaining it to card destruction and targetting banisher. You could fit King Tiger in there I guess to chain to Wind-Up Plays. Anyways, too pointless to use.
- Call Card Stun - DAT Legal:
- Celtic Guardian:
Obviously a joke deck. I was thinking of updating it since the banlist killed it (I knew it was good, but I didn't expect Konami to catch onto it that quickly...) but I probably won't.
- Celtic Guardian - DAT Legal:
- Chaos BEWD:
Hastily thrown together dragon crap after Lightpulsar came out. Obviously bad.
- Chaos BEWD - DAT Legal:
- Chaos Disaster Dragon:
Same day as the above one actually I wanted to use Lightpulsar in a Disaster Dragon deck (disaster dragon is pure dragon, no other types) consistently. Why? No idea. Obviously it failed, and it's a bad concept to begin with.
- Chaos Disaster Dragon - DAT Legal:
- Chaos Rabbit Dragon:
Still same day and I decide to use Lightpulsar with Rabbit as well. The result is of course fail, how could it possibly work. As a side note, if for some godforsaken reason you decide to use it, remember to add the light requiring Xyz monster(s) (Stellar Omega) and the DARK (Evilswarm Thanatos), as well as other useful new rank 4 xyz ofc, but that goes without saying like all other decks (like djinn, use djiin often)
- Chaos Rabbit Dragon - DAT Legal:
- Chaos Banish End:
The Beggining of the End again (told ya). Monster mash again, different engines in though (just your regular dark monster mash engines), and 40 cards instead of the 60 the other time.
- Chaos Banish End - DAT Legal:
- Chaos Beat 1:
Was trying to seriously make this once upon a time. But nah, it's stuck in limbo, it's not interesting enough to be used as a fun deck and not good enough to be used as a competitive deck, so I just let it be.
- Chaos Beat 1 - DAT Legal:
- Chaos Hero:
I don't think this is the one I sold dew, his was actually usable. While this, not that much. It's supposed to use diamond dude for the spells and trade ins for the plasmas and stuff like that, you get it.
- Chaos Hero - DAT Legal:
- Chaos Inzekters:
It's that awkward time when you are just getting a new archetype in your hand and want to experiment with different hybrids. This was one of those hybrids, just trying to add some chaos into it. Well, when you take a good decktype and make it into something inferior it's bad, so I don't like the deck. Scrapped.
- Chaos Inzekters - DAT Legal:
- Chaos Junk Spy:
This was supposed to do something AND trishula. ... Nah, I just wanted a deck that goes 432 trishula and that was just a byproduct. Nevertheless, with some changes it should work despite all that, I guess?
- Chaos Junk Spy - DAT Legal:
- Chaos Mash Beat:
Chaos Monster Mash now with much more Black Salvo! aaaaand that's just about it, yeah...
- Chaos Mash Beat - DAT Legal:
- Chaos Stun:
I'm not sure what Chaos Stun is nowadays but I'm certain that's not it. I was trying to do something but gave up halfway and took the filler route for the rest.
- Chaos Stun - DAT Legal:
- Chaos T.G. Hero:
Chaos T.G. Hero. Waitwut? ... Oooooh, I get it, because warwolf is dark and neos alius is light. Yeah, I was probably just very bored. Btw, general rule in limited striker issues, just replace the rest with rush rhinos.
- Chaos T.G. Hero - DAT Legal:
- Chaos Junk Spacian:
Made: Today Will be used: Never Sucks: A lot I blame silver, he said he wanted neo spacians, I told him they suck, but I got interested anyways in the old J&D concepts and started doing stuff. The idea for this in the end was: use Chaos, use Convert Contact, use milling to get off Cross Porter's effect for Convert Contract. Well, it has the offensive options of the sorcerers and junk into a synchro, while it has grand mole and then ryko for destruction, but that's not enough offense and it lacks a great deal of defense. Add to that the inconsistency of the Convert Contact strategy and you get a bad deck. Stopped caring.
- Chaos Junk Spacian - DAT Legal:
- Crashbug:
I wanted to do crashbugs around the time the xyz boom begun but in the end I couldn't get anything going. Maybe I could research it now but I don't wanna, crashbugs suck.
- Crashbug - DAT Legal:
- Crashbug 3:
Again a test concept that I never tested. This is just my second crashbug deck, the 3 refers to the level it utilizes. And it's just supposed to do lv3s, that's all. Since it's crashbugs it still fails.
- Crashbug 3 - DAT Legal:
- Crystal Diamond:
A really dedicated Diamond Dude hybrid of Crystal Beasts, just because it's fun to hit a good CB spell with Diamond Dude, so just have more in and more diamond dudes to do something. Yes there are more Terraformings than Ruins. 1. It's faster, 2. Diamond Dude can use Terraforming but not Ruins (one is a normal spell, another a field spell). If you are wondering what to replace Tengu with, Pot of Duality of course. Anyways, never bothered to try it. I can smell the bad hands or the underwhelming plays. Such a deck would need more control and the space won't ever allow it so such a dedicated hybrid is most likely a failed concept.
- Crystal Diamond - DAT Legal:
That's all the useless stuff for now, up to the letter C. Maybe I'll post more of those hastily-thrown-together stuff that I'll probably never use later. If I do it will be around 3 letters worth of decks again (so D, E, F or something like that probably). D-E - Daigusto OTK:
There was this thing, near the beginning of the xyz era and when Daigusto Phoenix came out. Because Quillbolt Hedgehog and Plaguespreader Zombie would not be banished if it was detached as an Xyz material, you could keep detaching and summoning in order to get 3 Daigusto Phoenix on the field + something else for an OTK. It was, get them all in grave, summon psz, summon 2 Quillbolt hedgehog, make 1st phoenix, detach, summon 2 more quillbolt, summon 2nd Phoenix, detach, summon the last hedgehog that you detached and then you could go armory arm to attach to the second phoenix and attack, or mix it up with something else since you haven't normal summoned. 2*1500 + (1500+1000)*2 = 8000 Now Future Fusion is banned so you can't get all the hedgehogs in the grave efficiently. I blame Chaos Dragons and whining so-called "pros" and random pojo'ers for killing all those fun decks because they were too butthurt. I truly do.
- Daigusto OTK - DAT Legal:
- Dark Banish FF:
Note: Deck has minor changes to fit the current banlist This is Dark Banish FF. No idea what the FF stands for, just saw it myself and went completely wtf. It's obviously not Future Fusion, so what the hell is it? If anyone has any idea please tell me. Anyways, this seems to be Beginning of the End (again, yay!) + Necroface for toolboxing your banished cards. I won't lie, it's pretty bad now that I look at it. Why burial from the DD? For malicious and psz? I fear it could be for beginning of the end. Did I make this? I mean, I've made worse things as proven, but at least I know what was wrong with me for them. For this one I have no idea what I was thinking. Was I sick or something?
^ is DAT Legal - Dark Dolphin:
Note: Deck has minor changes to fit the current banlist Dark. Dolphin. Just from that name you know shit is real. It's pretty much based off of the old dolphin control concept. You use your dolphin to look at your opponent's hand (preferably by discarding a Cerburel) and then use your other hand control cards, D.D. Designator and Mind Crush, to take off of it specific cards to ruin his plays. Armageddon Knight sends Cross Porter to get you Dolphin faster. Junk Synchron may not help with getting Porter's effect off, but it's there just because you will probably have that in your grave so you can go lv5. Porter can search Mole too which is nice. Cardcars are there for consistency, but Duality should be of higher priority now that I think about it. Look at it, it even has a side deck and all. Still, its core strategy is lacking in many things (for example your opponent can keep setting his hand, poor dolphins...), so it's no good.
^ is DAT Legal - Dark Meta Beat:
Note: Deck has minor changes to fit the current banlist When did I ever start using the word "meta"? I was probably just running out of ideas... Anyways, it's a deck that may have actually performed well, even though I won't use it again. Probably. It was from the time of 3 Tengu and 3 Tour guide, so it took some changes to fit the current banlist, and that includes adding the firedance, which seems excelent for the deck. The goal was to use birdman, warwolf, tour guide combos, along with leviair for birdman taking them one step further, as well as tengu-birdman. It's more straightforward than the chaos version and thus has performed better. In fact I'm on the edge on whether this should be considered a "failure". Give it a try, it's nice.
^ is DAT Legal - Dark Mill Poc:
Note: Deck has minor changes to fit the current banlist This looks like a PoC Norleas thing, just with pure dark stuff, extra TDC, Beginning of the End, again, and Trade-In as the draw engine for the 3+2 Darks. Rightfully earns a place in the dusty attic of failures for being hastily thrown together with little planning to it.
^ is DAT Legal - Dark Sephiron:
Note: Deck has minor changes to fit the current banlist When most people see Sephiron they think Kristya-sworn. Well, I think not. I think that Darklord Zerato is a level 8 Fairy as well, and it is DARK, therefore mill-able by Armageddon Knight. And I think that Black Knight Dark is a great monster mash deck, therefore able to have a lot of monsters in grave. That's what I think. And that's what I did. And there you have it. 2 Sidenotes. 1: this deck used to have 43 cards, proving that it was hastily thrown together as well. 2 of them were extra chaos sorcs, the last was bulb. 2: this deck was before the xyz era, the xyz there were just added by removing banned/etc. stuff.
^ is DAT Legal - Dark World Turbo:
Pretty much a Deep Draw Dark World Malefic deck, meant to go Eradicator Epidemic virus fast and then keep a big monster on or something. I can see the giant holes in that strategy from a mile away, so no good. Sidenote: Above that was a dark world deck with goldd and silva. I saw it, threw up, moved along.
^ is DAT Legal - De(w)bouncer:
Name is a hardware programming joke/pun. Not a funny one. Anyways, I was going to generally fix decks to fit the current banlist, but this one has no chance. Mainly the issue is Fishborg, it depended on it and there are better engines which do the same thing, so it's not worth touching, better to leave it there for future generations or something. As to what it is: It's supposed to go Dewloren to use its effect, along with Falcon, to make plusses out of cards such as Safe Zone and Big Bang Shot. It's old, very different banlist, very different options. Even though it's old, it was just as bad when it was made. Maybe a bit less bad, but still bad.
^ NOT DAT Legal - Destiny Ocean:
What do we have here, a fresh failure. This one should be pretty new. I was talking with Karin about an idea, I think it was Destiny Heroes + Water for AZ (yeah, old, I know, the point was new stuff), this came to mind and I became a tiny little bit interested. Diva Malicious is a regular thing for AZ decks, I only wish Future Fusion was there (Did I mention I blame people?). Then Elemental Heroes to help both AZ and the Destiny Hero engine with Stratos, as well as easying access to WATER with Elemental Hero Ocean. Diamond Dude can help quite a bit since there are enough Normal Spells there Now, here is the main idea: Ocean's effect is actually pretty decent, recycling Stratos is good. But the issue which makes it a not so good card is this, you have to wait 1 turn. Ocean is summoned during your Main Phase which is obviously after the Standby Phase so you have to wait until the next time you have a Standby Phase which is during your next turn. Not only is it slow but Ocean is also at 1500, giving him small survivability even if you are fine with time, which you shouldn't be. Why do I go out of my way to mention this painfully obvious thing? Destiny Hero - Dasher. One time only, while he is in the graveyard, when you draw a monster card during your draw phase, you can reveral it and special summon it, during your draw phase, which makes it before the standby phase. It's good if it's a stratos or even a malicious and a diamond dude, but when it's an Ocean, you get to get his effect off in the same turn. Now, it's a very rare thing to have, Dasher and Stratos in your graveyard and Ocean in your topdeck, and you'll very rarely get it off, but just the thought that this could happen drove me to make this deck. Of course it's not focusing on such a thing, and dasher is not there just for that since it can help with things such as warrior Xyz summoning. The deck could possibly work, but there are decks which do the same thing better, so I'm not willing to try.
^ is DAT Legal - Destiny Ocean 2:
I had 2 ways to go about the same thing on that day. Usually it's like this, the first deck includes an engine just because it would be fun to have, while the second tries to take things more seriously. That and I wanted to have Mask Change which wouldn't fit in the other deck. It's a more control approach to it without the synchro summoning, just that. It should also be more consistent, but I'm not sure. I won't use it for the same reason as the other one though.
^ is DAT Legal - DGRT Berserk:
It will come up in the next few decks so I'll explain here. DGRT stands for Dark Gemini Reverse Toolbox. Dark Gemini refers to Ill Blud and Doom Shaman. A toolbox is something like your extra deck, or the deck for the Gladiator Beasts, where you have the ability of freely selecting between the cards you want to use in a situation. For example when you have 2 level 4 monsters you have multiple rank 4 Xyz to choose from freely. That makes it a toolbox. Reverse Toolbox is something like the graveyard or the banished cards. It was not originally a toolbox, instead it was a form of "penalty" for cards, however you took certain actions to make it into a toolbox, so it is a Reverse Toolbox. DGRT is an old concept, and I came across it in pojo strategies a while back. For most builds the focus is level 8 synchros (or 7 or 9 in cases) by using the level 6 that special summons from the graveyard. Now that that's out of the way, on with the deck. All my DGRTs are pretty old, KC old. Ofc they were before the Xyz era, the only 2 xyz there are added by removing Trish and Brio, the usual suspects. The strategy is: Send Il Blud and Psz to the graveyard, then use either Swing of Memories or Book of Life to special summon Il Blud, then normal summon it for the gemini effect and then use it to get out psz for a 1 card Level 8 Synchro. The berserk part of the deck is this: Stardust Dragon, as well as Colossal Fighter, will hit your grave temporarily, which gives you a chance to activate A Deal with the Dark Ruler without actually betting on losing something, while a level 8 Synchro could actually normally go to the graveyard. Then you summon your Berserk Dragon, which will do stupid Berserk things. It's not a good card to begin with so w/e. You see a large focus on milling to make the deck go off faster and more consistently, with 3 of each Dark warrior millers. Other than that you have a zombie engine. Instant Fusion is there for Reaper on the Nightmare. You activate it for a fast -1 synchro summon (so don't do it too much) and then bring it back with Book of Life, since Reaper on the Nightmare is actually a pretty nice card. The main issue with DGRTs is that Dragunities do the same thing better and more consistently. The issue with this one is that Berserk Dragon is as underwhelming as always.
^ is DAT Legal - DGRTrish:
Note: Deck has minor changes to fit the current banlist I don't know if people know, but I love Trishula. This is the Doom Shaman version of DGRT. It's a pure Dark thing, it may not have Book of Life, but Silent Doom works instead. The advantage of a Doom Shaman Build over an Il Blud build is that you have access to a variety of things, making it a true toolbox. Your choices go from 6 to 9, simply by using tuners from 1 to 3 along level eater. Additionally, Dark Tinkerer will let off an ok effect every time it is used. Everything starts after having done the gemini summon for the special summoned Doom Shaman. Level 6: Summon Infernity Avenger, summon level eater by level eating Doom Shaman, make a formula, draw 1 (or just make the lv6 now if you are out of forumlas), level eat Doom Shaman again and make your level 6. Level 7: Either Avenger to just go level 7, or do the level eater formula thing again for an extra draw, without summoning level eater a second time. Level 8: Dark Tinkerer or Phantom Lord Hide Ride with Level Eater if you want. Level 9: Phantom Lord Hide Ride + Level Eater The main attraction to this was being able to go trishula, but now she's gone... f*ck you konami... f*ck you...
^ is DAT Legal - DGRT RP:
I do RP decks in this topic now? ... I guess I do. DGRT is nice so why not. This is a focused DARK version of the deck. I can't remember which RP it was made for since the Extra is like that, but it was probably a blueprint that went unused anyways. Strategy is similar to the one above. You may see something like that from an NPC in an RP someday I guess? Maybe, who knows.
^ is DAT Legal - Diva Mali Future:
It's probably one of those kiryu-like things. It has Future Fusion even in the name so I won't bother changing it. Well, as you can see, Tengu is Wind, Airorca is Wind, so Dark Simorgh. Then some D-Heroes are there with D-Draw + the Diva for AZ, plus a small gemini engine. Not exactly straightforward considering the amount of engines, but easy to get. Multiple engines was a thing for that format anyways.
- Diva Mali Future - DAT Legal:
- DivaMaliSimorgh:
Note: Deck has minor changes to fit the current banlist I don't know if this came before the other or the other way around. It is either me making a deck more consistent if this came before, or me coming out of the ygo closet and admitting I love Simorgh. I hope this came first. Whatever the case may be, this deck was just made legal for this banlist, barely.
^ is DAT Legal - DM Fusion:
Note: Deck has minor changes to fit the current banlist It's one of those things where the cards are right there, so you just have to use them. I mean, yeah, everything involving Dark Magician is doomed to fail, and I think I had that in mind when making that deck, so I'm not as ashamed and will not claim Chuckles the Dark Magician fan got in my account. I think the main idea was "Can't Mirage Knight ever be summoned? Please?" So, we use Prisma to get Dark Magician at least in name, a bunch of polymerizations and substitute fusion materials, as well as the Dark Hex Sealed Fusion thing, to go into the Dark Magician Fusions, which is either Dark Flare Knight to get Mirage Knight, or Dark Paladin, because it can negate Spells and it has 2 additional artworks. And because we have a small e-hero engine for Prisma, which is a main card, we have Miracle Fusions, because the deck wasn't nearly as focused on fusions as we would want it to. Knight's Title, because there is not enough Dark Magician theme in it ofc, Unknown Synchron for Librarian, in order to use Miracle Synchro Fusion, because we still don't have enough fusions in. Big eye just came in to replace the trishula, deck is obviously old. Yeah, this is another thing that proves Dark Magician decks are as messed up as deckbuilding gets.
^ is DAT Legal - Dolphin Control:
Note: Deck has minor changes to fit the current banlist Dolphins! Again! Now with Psi Blocker for 23% more mind f***. Doesn't work much differently than the other one. It is just more straightforward with Psi-Blocker now. Which means that it will more straightforwardely fail. Wanna know something funny? Armageddon knight was added by removing illegal cards to adjust it to the banlist. ROTA was there. Armageddon knight wasn't. There was only 1 other card that was removed from the main deck as well. Emergency Teleport. Pure genious... This stands to show how hastily thrown together this deck was as well.
^ is DAT Legal - Doom Fish:
Note: Deck has minor changes to fit the current banlist What? Just what is this supposed to do? Well, I get some basic outlines, like Doom Lord + Leviair to steal monsters, and a small fish engine, but that was what I did? Well, I guess Fish were pretty bad back then, but still, wtf is this? No, just no...
^ is DAT Legal - Dragon Control:
Once upon a time, long before the Lightpulsar deck came out, REDMD was used, at the beginning in decks called hopeless dragon, which would use a DARK engine, and then in decks called Disaster Dragon, being pure dragon decks. Future Fusion was always a main card in dragons, because those decks needed milling that much. So, when Canyon came out, that was a new Dragon milling card they could actually use. And since Canyon was in, why not add some Dragunity for a Dragunity Dragon deck while experimenting with them. That was the idea. Even though I didn't exactly try it out that much, it could have been usable in its time, but with the limiting of REDMD, all disaster dragon decks and decks like them using the wyvern-redmd engine are unusable now.
- Dragon Control - DAT Legal:
- Dragon Knight:
Note: Deck has minor changes to fit the current banlist Dragon Knight decks (don't) work like this, Black Luster Soldier + Fusion material substitute for the Dragon Master Knight. At the time I thought of filling it with a BEWD engine as well, but I don't like it and I probably didn't like it then either. There should be a better way. Regardless, when your big combo is summoning a 5k beater, it can't be that good a deck, and looking at it you can tell it sucks. It's more or less a Dark Magician deck case.
^ is DAT Legal - Drain High Beat:
Note: Deck has minor changes to fit the current banlist I find it stupid having every single card in your deck to work with just 1 card you have 3 times in. It is, you are saying, screw you consistency, I won't to be not only inconsistent but underwhelming as well. The name is deceptive, that's not anything near drain beat. But here is the thing. Sometimes I look through cards for no reason. And some times I see cards that make me go "this thing existed?!". So I try to use it on something. That was probably back in KC, and therefore before Malefics, that I just wanted skill drain with very big monsters. Eatos was an "either open with it or Trade-in it" kind of thing. Anyways, silly deck which was never supposed to serve any purpose, even while making it. Just one of these collectible ones.
^ is DAT Legal - Dual Hero:
Note: Deck has minor changes to fit the current banlist This sucks, but I like it. Here's how it goes: Prisma can send to the graveyard Evil Hero Malicious Edge (Evil Hero Malicious Fiend material), Big Piece Golem (Multiple Piece Golem material) and Elemental Hero Ocean (Elemental Hero Terra Firma material). Evil Hero Malicious Edge (2600 fiend) + Big Piece Golem (2100 rock) can be used with Dark Calling to make a 4700 Dark Gaia, while Ocean being Water, can be combined with any hero (evil, destiny or elemental in our case) to make Absolute Zero with Miracle Fusion (I'll remind that AZ is a unique omni hero in that aspect, since it's the only one that can be summoned using any hero, not just elemental ones). Evil Hero Malicious Fiend can be summoned using the afforementioned Malicious Edge (or a prisma with its name in the case of the regular Dark Fusion) and any level 6 or higher fiend, which means either another copy of itself, Gorz or Tragoedia. Armageddon Knight can help with getting many materials out of the way, Dark Fusion can be used for those times some things stay in your hand (which will generally happen considering there are some of them there) and Big Piece Golem is actually pretty nice there since its technically a 2100 normal summon. Malicious and PSZ is probably there because of Arma, the third Ocean is probably filler. Parallel World is understandable if you get Miracle Fusion off, but I don't like it there. Generally I could add a tour guide engine (Acid Golem is Rock, Tour Guides are fiend) instead of them + a couple of traps I guess, but I am not fixing decks now.
^ is DAT Legal - Dual Hero 2:
Note: Deck has minor changes to fit the current banlist I may not be fixing decks now, but it seems I did someday. So there, number 2. Unfortunatelly I had to remove 1 Duality and 1 E-Call to fit the banlist, which seems to have hurt the consistency (it was playing on the edge before, now I'm afraid it went past it). That's some of what I like to see though, arma gone, synchro engine gone, Dark Fusion engine gone and now Raigeki Break utilizes dead Edges, Parallel World Fusion reduced. I'd make changes, but I am still not fixing decks. Except from adding the 2 warrior xyz, I did it on impulse.
^ is DAT Legal - Elder T.G. Wind-Up:
Once upon a time there was no wind-up shark. So we wind-up players of that time would experiment with very different stuff. One of them was this. I always tried to keep my wind-ups controllish, because their engine was too compact at the time. So I just added T.G.s and Elders to go rank 3 for the loop. I could also use Striker + Elder for Shi En adding some extra synergy to the deck. It's probably unusable now since the loop is dead and the deck's main focus was that. I mean, it could do something since it's control, but I even added elders to go rank 3, while the rank 3 is now limited, so I don't wanna go there. Btw, the reason there are so many special summon level 3s in there is that you want 3 level 3s on the field, because it's easier than trying to get Hunter in grave and then getting 2 level 3s. So you just go carrier once, get hunter, use its eff and then xyz it with your extra level 3 to keep going. I just never happened to use it, and I never trusted it much really. So many wind-up experiments going on at the time, and a short while after Shark came out so... - Elder T.G. Wind-Up - DAT Legal:
- Extrio Sam:
Note: Deck has minor changes to fit the current banlist I'll just point it out. The goal of this deck is to go into Naturia Exterio. You get the Earth Hex Sealed Fusion with either Sangan through tour guide or giant rat (was added in place of the 3rd tour guide), and then you use a six sam combo (deck is meant to just go through with them fast, with stuff like reinforce truth, the regular sam search cards, ascetisicm-kagemusha-elder combo, etc.) to go either Barkion or Beast, and then use the Sealed Fusion to special summon Exterio. It may need to be Fusion Summoned with the exact materials, but the Earth Hex Sealed Fusion special summons instead, which there is no restriction against on Exterio. On the other hand, if you want to fusion summon it with Miracle Synchro Fusion you'll need both materials, so it will be a bit tougher. Maybe 3 was a bit too much, and it is probably there just to bait the opponent for the draw effect. Anyways, I wouldn't ever have a chance to use such a deck.
^ is DAT Legal I was going to add "F" today as well, but I won't. Probably will add it with "G" because "G" is huge.
Last edited by Al-Bhed on Mon Oct 29, 2012 4:02 am; edited 9 times in total | |
| | | Kimo Force WDA Staff
Achievement Points : 9 Posts : 3066 Reputation : 3771 Waifu : Galko-chan
| Subject: Re: Al's dusty attic of failures (1-E) Sat May 19, 2012 7:51 am | |
| Considering that you're constantly adding newer content, it's not as Al-dhusty as you claim. | |
| | | Al-Bhed Machina Mechanic
Achievement Points : 50 Posts : 3724 Reputation : 4776 Waifu : fem-Al-Bhed
| Subject: Re: Al's dusty attic of failures (1-E) Sat May 19, 2012 7:56 am | |
| Nah, throwing something new in a dusty room immediately doesn't make the room any less dusty. | |
| | | AsianShadow WDA Member
Achievement Points : 13 Posts : 1467 Reputation : 1711 Waifu : ProdigyShadow
| Subject: Re: Al's dusty attic of failures (1-E) Sat May 19, 2012 7:58 am | |
| I laughed when I saw you actually tried crashbugs. | |
| | | rjuto WDA Staff
Achievement Points : 28 Posts : 1063 Reputation : 1397
| Subject: Re: Al's dusty attic of failures (1-E) Sat May 19, 2012 3:24 pm | |
| - Al-Bhed wrote:
- Call Card Stun:
Hastily thrown together right after Call of the Haunted got unlimited (I think). Its meant to chain Call of the Haunted to stop a ss'ing effect with Dyna, or a searching effect with TKRO, or something like runing the day of a DW player by chaining it to card destruction and targetting banisher. You could fit King Tiger in there I guess to chain to Wind-Up Plays. Anyways, too pointless to use.
Gotta love ideas that sound fun and great on paper but suck in the end after you draw the exact hands u don't want to get... | |
| | | Silver Natura Wild-Boy
Achievement Points : 38 Posts : 831 Reputation : 1051
| Subject: Re: Al's dusty attic of failures (1-E) Wed May 23, 2012 1:52 am | |
| and i thought im the only one ... | |
| | | wynchester WDA Member
Achievement Points : 0 Posts : 192 Reputation : 228 Waifu : Wynchester
| Subject: Re: Al's dusty attic of failures (1-E) Wed May 23, 2012 7:42 am | |
| At least you didn't try MacroSworns. (I hope) | |
| | | Al-Bhed Machina Mechanic
Achievement Points : 50 Posts : 3724 Reputation : 4776 Waifu : fem-Al-Bhed
| Subject: Re: Al's dusty attic of failures (1-E) Mon Oct 22, 2012 2:16 am | |
| | |
| | | onlyaaron17 WDA Member
Achievement Points : 0 Posts : 149 Reputation : 191 Waifu : onlyaaron17
| Subject: Re: Al's dusty attic of failures (1-E) Tue Oct 23, 2012 2:57 am | |
| What about Earthbound Infernity, or Infernity Randomizer Beatdown? | |
| | | onlyaaron17 WDA Member
Achievement Points : 0 Posts : 149 Reputation : 191 Waifu : onlyaaron17
| Subject: Re: Al's dusty attic of failures (1-E) Tue Oct 23, 2012 3:00 am | |
| IDK if you call it Infernity Randomizer beatdown, but it utilizes the full use of randomizer. Continuously gaining plusses from draw power (up to at least 3 per turn) + effects of Archfiend. It can be hurt from RD, but quick-play spells may be able to counter-side. Wanted to know if you would try it. | |
| | | Eco_Junkie WDA Member
Achievement Points : 0 Posts : 377 Reputation : 491 Waifu : EcoJunkie
| Subject: Re: Al's dusty attic of failures (1-E) Tue Oct 23, 2012 5:15 am | |
| - rjuto wrote:
- Al-Bhed wrote:
- Call Card Stun:
Hastily thrown together right after Call of the Haunted got unlimited (I think). Its meant to chain Call of the Haunted to stop a ss'ing effect with Dyna, or a searching effect with TKRO, or something like runing the day of a DW player by chaining it to card destruction and targetting banisher. You could fit King Tiger in there I guess to chain to Wind-Up Plays. Anyways, too pointless to use.
Gotta love ideas that sound fun and great on paper but suck in the end after you draw the exact hands u don't want to get... i leik dat deck :D | |
| | | Al-Bhed Machina Mechanic
Achievement Points : 50 Posts : 3724 Reputation : 4776 Waifu : fem-Al-Bhed
| Subject: Re: Al's dusty attic of failures (1-E) Tue Oct 23, 2012 8:23 am | |
| Infernity starts with "I" and Randomizer starts with "R", so it's not their turns yet (for Infernity hybrids or a specific randomizer deck that is). But the Randomizer stun I was using should actually be good enough to not be considered a failure.
I have done many stupid things in my life, thankfully Earthbound Infernity was not one of them. | |
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