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 Summons and the rules related to them

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Machina Mechanic
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Summons and the rules related to them Empty
PostSubject: Summons and the rules related to them   Summons and the rules related to them EmptyThu Jun 16, 2011 6:05 am

I've been thinking for quite a while to get to making this topic but never got to it. Well, it is time, to get into summons, since I have seen people get it wrong enough times lately.

First of all, if you ask me my honest opinion on how many summons there are, I will tell you one, because all summons are able to be treated the same way if you streach it a bit to include summons which happen at the resolution of a card effect. Let me tell you, we, yugioh players, are frigging pagans. We have weird rituals and spells and we summon demons and worship dragons and we sarcficice goats with the help of an angel to summon gods, if you've seen the latest nordic decks. And a summon too is a ritual, a summon is not as simple as throwing the card on the field, if we look at the mechanics of it there are requirements and stages to it, if you want to visualise it, the act of summoning is the act of materialization of a monster if we exclude it being flipped face-up by battle or a card effect, at which point it is forced to appear. Other than that, for a monster to have its existence on the field, being face-up on it, it must go through that process of materialization, so when you summon a monster, you put the card in, the monster goes through the limbo and brings itself onto the field on the card. Now this does sound stupid but you'll get how that is different from just slapping the card onto the field later, and no, I'm not talking about all kinds of summon negation.

Let's get through some basic inherent summon rules. Inherent summon we'll call a summon that does not happen at the resolution of a card effect, so that pretty much includes all summons with that exception. Since summons which happen at the resolution are quite common we make the seperation.

Those summons may be performed only when you have general priority in your main phase, with the exception of The Dark Sage (it seems breaking rules runs in the Dark Magician family...). When do you have general priority of the main phase? You get that priority when you enter the main phase and after both players have passed responding to an event (a summon, the resolution of a chain, etc.) and while you are there you are able to perform any legal action of the main phase, summoning, setting a card, activating a spell speed 1 or higher effect so long as no activation timing is specified. So in simpler terms, you are only allowed to do any summon, without the help of a card effect, when you are able to do a normal summon.

Summons do not start a chain and therefore do not pass priority. Of course they do not occupy a chain link either in case this isn't obvious. What that means is that after a monster is summoned, your opponent is still not allowed to do anything, you hold priority to repsond to that summon with a spell speed 2 or higher effect or the IGNITION effect of a monster in the TCG. If you either cannot, or wish to do neither priority passes to your opponent and he is able to respond to your summon with the likes of Bottomless Trap Hole etc. Remember that responding is different from negating, even if you activate a Mystical Space Typhoon as chain link 1 in response to your summon your opponent is still able to chain Bottomless Trap Hole to that summon as chain link 2, that is because this chain responds to a summon, therefore all card that may specify that as their activation timing can be activated on any chain link and will respond to that summon.

Between the monster leaving your hand and the monster hitting the field so a player may respond there is an extra stage. The summon negation window. So if we were to look at the whole breakdown of a summon it would be like this:
1) While you have general priority you declare you will summon a monster. Priority does not pass to your opponent at this point, there is no such thing as responding to the declaration of the summon.
2) You follow the summon precedure and pay any the "costs" (not exactly costs...). In the case of Machina Fortress you discard the machine-type(s), in the case of Chaos Sorcerer you remove the LIGHT and the DARK monster, in the case of a level 6 normal summon monster you tribute the monsters needed, and so on. If there is no such thing needed you move on.
3) You enter the summon negation window. At this point the monster is not on any location. It is not in your hand, it is not on your field, it is not in your graveyard or deck and is not removed from game if for whatever reason it should be there before. It is in between, somewhere that is unofficially called "limbo", for reference reasons.

In the summon negation window a chain may only begin by an effect with a specific activation timing in the summon negation window. Such effects are the effects which negate summons, Black Horn of Heaven, Royal Oppression, Solemn Judgment, Tech Genus Halberd Cannon, etc.
Only those may begin a chain there. After the chain has began any card with an appropriate spell speed may be added there. If the chain began with Royal Oppression, MST may be chain link 2. If it began with Solemn Judgment it may not but Seven Tools of the Bandit may be chain link 2 instead. After that Solemn Warning may not be chain link 3, the effect negating a summon may only be activated as chain link 1 in the summon negation window as negation must respond directly to what it is negating and as Seven Tools does not special summon anything Solemn Warning may not be activated.
When you enter the summon negation window you, the turn player are the one who has priority to negate his own summon, if you do not wish to (but why wouldn't you, negating your summons is fun!) priority to do so passes to the opponent and he at this point is able to activate an appropriate effect.
If a monster's summon was negated it was never on the field and it never got to apply any continuous effect, it was destroyed while in that unknown location. Therefore a monster which must be sent from the field to the graveyard/destroyed while on the field will not meet its trigger, but one that only needs to be destroyed/sent to the graveyard will. Additionally, you may activate Solemn Warning to negate the summon of Jinzo as Jinzo is not on the field and he is not applying his continuous effect yet.
If neither player wishes to negate the summon you move on
4) the monster is summoned and priority has returned to the turn player to activate a spell speed 2 or higher effect, activate the ignition effect of a monster, or simply pass it.

Monsters may only be inherently summoned from your hand or extra deck (excluding flip summon which happens from the field) unless they specifically state otherwise. Machina Fortress specifies it may be special summoned from the graveyard, therefore it can, Metalzoa states it can only be special summoned from your deck, therefore it can. (Yes, the summon of Metalzoa is inherent)

Flip summon is a summon as well, all of the above (except from the one directly above as stated) apply to them. The difference is a Flip Summon happens FROM the field. From the field and to the field. This is where those mumbo jumbo I was saying at the beggining comes into. Flip summon follows the same process, as if you are materializing the monster, and it does go through all those stages, and while it goes through the summon negation window, it is NOT on the field. It is summoned from the field, goes through limbo and is summoned to the field. If a Flip summon is negated that monster was not sent to the graveyard from the field. Sangan and GK's Recruiter ("you control" translates into "your side of the field") for example will not get their effects as they were not sent to the graveyard from the field. Similarly special summon-only monsters cannot be special summoned by card effects if their flip summon is negated, just like their regular summons. They failed at materialization and they stay there.

Flipping a monster face-up by battle or a card effect is not considered a Flip summon. FLIP effects and effects with the FLIP trigger will activate, the monster will be face-up on the field, but it will not go through any summon stage.

Let's go through the categories of a monsters in regards to their summons.

Normal Summon monsters
Summons and the rules related to them DarkMagicianLOB-EN-UR-UE
So long as a monster does not specify summon restricitons in it's card text, is not a Ritual Monster and resides in the main deck (aka all monsters with Yellow or Orange border) they can be summoned through means of normal summons and may be special summoned by a card effect unless specifically stating otherwise.

Junk Synchron may be normal summoned without tributes. He can be special summoned from the graveyard via monster reborn.
Dark Magician may be normal summoned with 2 tributes unless a card effect changes that. He can be special summoned from the hand or deck with Sage's Stone and may be special summoned from the graveyard by Swing of Memories.
Cyber Dragon may be normal summoned with 1 tribute unless a card effect changes that. Even if it's special summon is negated it may be special summoned from the graveyard with Call of the Haunted.
Machina Fortress may be normal summoned with 2 tributes unless a card effect changes that. It may be special summoned with its own inherent summon from the graveyard even if its summon is negated.
Light and Darkness Dragon may be normal summoned with 2 tributes unless a card effects changes that. It may not be special summoned by any means.
Ancient Gear Golem may be normal summoned with 2 tributes unless a card effects changes that. Ancient Gear Golem may not be special summoned by card effects with 1 exception. Ancient Gear Golem may be special summoned by the effect of Ultimate Ancient Gear Golem because it specifically states it ignores summoning conditions. It does not need to have been summoned properly first as it is a normal summon monster.

Special Summon-Only monsters
Summons and the rules related to them 300px-WallShadowSRL-EN-C
Quote :
This card cannot be Normal Summoned or Set. This card can only be Special Summoned...
Unless specified otherwise, these monsters may only be special summoned from the hand. However if they were properly special summoned first, with their own summon precedure, they may be special summoned from an area of public knowledge (graveyard/rfg) with a card effect. That would be because their OCG text states something along the lines of "This monster may only be initially special summoned by...". If the summon of such monsters is negated they are not considered to have been special summoned properly. You can say they were killed in limbo and cannot come back, and that does include all negations, this is where my previous mumbo jumbo comes in.
As I said before, if the Flip summon of a special summon-only monster is negated it may not come back from an area of public knowledge with the help of a card effect.

Chaos Sorcerer cannot be normal summoned or set. Chaos Sorcerer can be special summoned from the hand by removing 1 DARK and 1 LIGHT from the graveyard from play. Chaos Sorcerer cannot be special summoned from the graveyard by removing 1 DARK and 1 LIGHT from the graveyard from play.
If Chaos Sorcerer was special summoned and was destroyed by the effect of Smashing Ground then he may be special summoned from the graveyard with Monster Reborn.
If Chaos Sorcerer was special summoned and was destroyed and removed from play by the effect of Bottomless Trap Hole then he may be special summoned with D.D.R. - Different Dimension Reincarnation.
If Chaos Sorcerer was attempted to be summoned and his summon was negated by Solemn Judgment he may not be special summoned from the graveyard with the effect of Monster Reborn. If Chaos Sorcerer was special summoned, destroyed by the effect of smashing ground, shuffled to the deck by the effect of Pot of Avarice and sent to the graveyard with the effect of Foolish Burial it may not be special summoned with the effect of Monster Reborn. Returning to the hand or deck resets such conditions.
Gradius Option may not be special summoned by the effect of One for One.
Akz, The Pumer may not be special summoned by the effect of Giant Rat.

Nomi monsters
Summons and the rules related to them 300px-HorustheBlackFlameDragonLV8DR3-EN-UR-UE
Quote :
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except...
Unlike their more lenient counterparts, the special summon-only monsters, the text in this ones is pretty damn clear. "This card cannot be special summoned except...". This means that this card cannot be special summoned except by the specified way (precedure/effect), so that means every time you wonder if this card can be special summoned this way the answer will be: This card cannot be special summoned EXCEPT BY the specified way. Simple as that. Only exception is if a card specifically tells you to ignore that, in which case, and only in that case you may special summon it in another way. Also remember that the precedure way by nomi monsters may not be an inherent summon, but a card effect, or even their own trigger effect. I could go on and tell you that you cannot special summon them with monster reborn etc. even if they were special summoned properly but you should get that by now. They cannot be special summoned except by their specified way. The exception are cards like Level Modulation, Level Up!, Rainbow Gravity and Dark Flattop. These cards say you may special summon a monster ignoring the summoning conditions. Going by that you may special summon a nomi monster with those cards' effects, despite the fact they are nomi. However they still hold a restriction, carrying them over from their Special Summon-Only counterparts. A nomi monster may not be special summoned from an area of public knowledge if it was not summoned properly first. Since such conditions are reset in the hand/deck they may be special summoned from those areas with those cards even if they were not summoned properly, but a nomi monster that is in the graveyard or is removed from play and was not sent there after being properly summoned may not be summoned by such cards still, even though they say to ignore summon conditions.
DAD and JD and pals issues: Those cards, and others like them, may look like they do not specify a specific precedure as they only state a condition (have exactly 3 DARKS in grave, have at least 4 different LS in grave etc.) but they are in every way similar to any other nomi monster. A special summon-only/nomi monster does not need to do something to be summoned, those are optional, all you need to do is meet the conditions, may that be an existing condition or paying a "cost", and proceed to summon the monster just like you'd normal summon any other monster (again, unless, in the case of Nomi monsters, they specify a card effect instead of a precedure). This is where it is important to remember that such monsters are summoned in a way similar to a normal summon. So you may special summon Judgement Dragon from the hand if you have 4 differently named LS in the graveyard, but you may not special summon Judgment Dragon from the graveyard if you have at least 4 differently named LS in the graveyard and you may not special summon him with Monster Reborn even in the same case. You cannot special summon him except by his precedure, which is to simply special summon it inherently at a time when you have at least 4 differently named LS in your graveyard.

You may special summon Archlord Zerato from your hand by tributing 1 "Warrior of Zera" on your side of the field while "Sanctuary in the Sky" is on the field.
You may not special summon Archlord Zerato from the graveyard by tributing 1 "Warrior of Zera" on your side of the field while "Sanctuary in the Sky" is on the field.
You may not special summon Archlord Zerato from the graveyard with the effect of Monster Reborn even if it was special summoned properly first and even if Sanctuary in the Sky is on the field.
You may not special summon Uria, Lord of Searing Flames by the effect of UFO Turtle.
You may special summon Horus, The Black Flame Dragon LV8 by the effect of Horus, The Black Flame Dragon LV6 as it is so specified on the card.
You may summon Horus, The Black Flame Dragon with the effect of Level Up! .
You may summon Horus, The Black Flame Dragon LV8 from the graveyard with the effect of Level Modulation if it was sent there from the field after having been properly special summoned.
You may not summon Horus, The Black Flame Dragon LV8 from the graveyard with the effect of Level Modulation if it was sent there by there by the effect of Foolish Burial.
You may summon Rainbow Dragon from the graveyard with the effect of Rainbow Gravity if it was sent there from the field.
You may not summon Rainbow Dragon from the graveyard with the effect of Rainbow Gravity if its summon was negated by Solemn Judgment.

Ritual and Extra deck monsters
Summons and the rules related to them 300px-RelinquishedMC1-EN-ScR
Maybe should find some word for them to be covered in the future... Yes, those Extra deck monsters do include Exceeds (most likely). All those monsters are by default special summon-only. They cannot be normal summoned or set. They may only be special summoned by their specified way. The specified way for Fusion monsters is Fusion summon (unless specified otherwise, for example contact Fusion), for Rituals it is ritual summon, for Synchros it is synchro summon, etc. To make this clearer, if Stardust Dragon existed in your hand, had a text which read:"This card cannot be Normal Summoned or Set. This card can only be Special Summoned by sending from your side of the field to the graveyard 1 face up tuner monster and at least 1 face up non tuner monster while the combined levels of those monsters are 8." or something along those lines and it would be pretty much the same as it is. It can be summoned like monsters with inherent precedures do, that means when you have general priority by meeting those requirements.

There is one main difference from special summon-only monsters. There are cards which may special summon those cards from their respective locations (extra deck, hand, deck) if they so say, even if they are not specified in that card's text. So for example Ritual Foregone may special summon a Ritual monster from your hand, even though it is not a Ritual summon. Metamorphosis can special summon a Fusion monster from the Extra Deck without Fusion summoning it. Synchro Change can special summon a synchro monster from the Extra Deck without synchro summon. Starlight Road and Vayu, The Emblem of Honor in the more popular examples do the same. Those monsters were not special summoned properly, so they cannot be special summoned from an area of public knowledge later. So why is Ritual Foregone allowed to summon Relinquished but not One for One? The answer is simple even without being given a technical explanation if we apply simple logic. Ritual Foregone specifically states it can summon ritual monsters. Even though it does not say it would ignore summon conditions, all Ritual monsters have them, so if it could not this card would do nothing in this game. It says it special summons ritual monsters, so it does. Same with Metamorphosis, Vayu etc. One for One on the other hand says no such thing, it may not summon Relinquished as per the ritual monster restrictions.

On all other accounts they work similarly to special summon-only monsters. They cannot be special summoned from the graveyard/rfg if they were not special summoned properly first. That does include if their summon was negated (special and flip), they were sent there directly with a card effect, or they were improperly special summoned first, by an effect such as Starlight Road. That is the reason Stardust cannot special summon himself if he was summoned by Starlight Road.

Even though special summon-only with the above quirks is the default state it is not uncommon for such monsters to state otherwise, especially fusion monsters. In that case you follow the card text and put them in a category based on that.
So for example a Fusion monster may state it can only be Fusion summoned. In that case it cannot be special summoned by cards that special summon Fusion monsters from the Extra Deck, such as Summoner of Illusions. However notice that the text is still that of a special summon-only monsters, so they are just special summon-only monsters in the extra deck. After they were summoned properly they may be special summoned from the graveyard.
There are also Fusion and synchro monsters having the nomi text:" This card cannot be special summoned except by fusion/synchro summon." Again in this case you follow the card text and treat the card as a nomi. It cannot be special summoned by Synchro Change/Metamorphosis, it cannot be special summoned from the graveyard even if it was summoned properly first.
A monster that says "A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters." does exactly what it says, other than that this has no bearing on it's summon status, it is still the default type, it may be special summoned by cards like Cyber Stein, it may be special summoned from the graveyard if it was special summoned properly first. It may not be special summoned by Instant Fusion though. Instant Fusion performs a fusion summon, but as there are no materials the monster may not be summoned.
Lastly (am I forgetting something? I'll put it here later if I am) we have contact fusion monsters. They are fusion monsters, such as the GB fusions, which specify a certain way to be special summoned, such as returning certain monsters to the deck, or sending certain monsters to the graveyard, or removing them from play. That is an inherent summon and is not considered to be a fusion summon. Still, the specified way is the proper way to summon them, so if they are sent to the graveyard later they may be special summoned by a card effect. They are to be treated as special summon-only monsters (unless stated otherwise, for example a contact fusion monster with an "except by" condition).

Red Dragon Archfiend may be synchro summoned by sending to the graveyard a Blackwing, Gale the Whirlwind and a Cyber Dragon that were face-up on your side of the field.
Blue-Eyes Ultimate Dragon may be fusion summoned by the effect of Polymerization.
Blue-Eyes Ultimate Dragon may be special summoned from the graveyard by the effect of Monster Reborn if it was sent there from the field after having been Fusion summoned.
Blue-Eyes Ultimate Dragon may not be special summoned from the graveyard if it was sent there by the effect of Gale Dogra.
Blue-Eyes Ultimate Dragon may be special summoned by the effect of Summoner of Illusions.
Blue-Eyes Ultimate Dragon may not be special summoned by the effect of Return from the different Dimension if it was sent there after being summoned by the effect of Summoner of Illusions.
Red Dragon Archfiend may be special summoned from the graveayrd by the effect of Call of the Haunted if it was sent there after being synchro summoned successfuly.
Red Dragon Archfiend may not be special summoned by the effect of Call of the Haunted if its summon was negated.
Red Dragon Archfiend may not be special summoned by the effect of Monster Rebord if it was sent to the graveyard by the effect of Gale Dogra.
Elemental Mistress Doriado may be Ritual summoned by the effect of Ritual Art.
Elemental Mistress Doriado may be summoned by the effect of Ritual Foregone.
Elemental Mistress Doriado may not be summoned by the effect of The Shining Angel.
Elemental Mistress Doriado may be special summoned by the effect of Monster Reborn if it was ritual summoned first.
Ally of Justice Field Marshal may not be special summoned by the effect of Monster Reborn even if it was summoned successfuly first.
Ally of Justice Field Marshal may not be special summoned by the effect of Synchro Change.
Gladiator Beast Gyzarus may not be special summoned by the effect of Metamorphosis.
Gladiator Beast may be special summoned by Monster Reborn if it was sent to the graveyard after being properly special summoned.
Elemental Hero Mariner may not be special summoned by Summoner of Illusions.
Elemental Hero Mariner may not be special summoned by Monster Reborn even if it was fusion summoned first.
Elemental Hero Mariner may be special summoned by Instant Fusion.
Dark Balter the Terrible may be special summoned by Summoner of Illusions.
Dark Balter the Terrible may not be special summoned by Instant Fusion.


Now let's move to another part that confuses many. Summons which happen at the resolution of a card effect.

Summons at the resolution of a card effect


A long while ago, near the beggining of this game until a certain point, back when the game wasn't full of extra powerful monsters (or after the the chaos archetype was hit hard by the banlist until a certain point later again) with their own simple summoning conditions, the most popular special summons happened at the resolution of another card effect. What do I mean by that? If it seems complicated then you are complicating yourself. Let me give examples.
Monster Reborn special summons a monster. The monster is special summoned when Monster Reborn resolves. The monster is special summoned at the resolution of Monster Reborn's effect.
Get it now? Every card which special summons a monster is doing so at its own resolution. The summon of that monster happens at the resolution of that card's effect. So that should let you know all summons which happen at the resolution effect, right? Whenever another card is doing the summoning it happens at the resolution of that card's effect and when the monster itself is doing it, it happens inherently, right? Unfortunatelly, wrong. There is a third category. There are monsters with effects that special summon themselves at the resolution of their own ignition or trigger effects... little bastards... So how do you figure out those? There are ways:
1) If you remember what I have written before you will also remember that inherent special summons happen when you have general priority in your main phase, similarly to normal summons, with the exception of Dark Sage. Any monster that is not being summoned when you have general priority of the main phase (again, except Dark Sage) is summoned at the resolution of an effect.
2) With the exception of Machina Fortress, Endymion, the Master Magician, Dragunity Arma Leyvaten and Grapha, Dragon God of Dark World (19/06/2011) inherent summons do not happen from the graveyard. If a card has text similar to them the summon is inherent as well (similar as in identical in those parts, Dark Simorgh, who has effects instead, does not count as identical)
3) There are no inherent summons which is performed by a monster that is removed from play.
4) If a monster is special summoned in accordance to its own text from the deck then the summon is inherent (well, unless the card text states a card effect, that should be obvious...).
5) If a monster has the special summon-only it is a dead giveaway it is inherent (unless it specifically mentions an effect). If a monster has the nomi text it is inherent unless the card text itself states it is an effect.
6) If the card text itself mentions the way of summoning is an effect or states that a cost is involved then it is an effect as the card states.
7) Precedents. Find if a card has a similar card text and then check what it is, inherent or effect.
(wikia has a very similar guide but I can't find it atm...)

Even if those criteria are a way of knowing and narrowing down, things may still be confusing. So after those were proven vague you could try the rulings of the card first. Don't only look for ones that blatantly say it, if an official ruling states or implies it is an effect (for example it being able to be negated by Light and Darkness Dragon) then that's what it probably is. Another way is experience, if you have seen enough then you can probably tell. A certain way would be to check the monster effect lists of pojo http://www.pojo.biz/board/showthread.php?t=278104 http://www.pojo.biz/board/showthread.php?p=13140318
which are up to stbl and where "summon" it means it is a summon precedure. Otherwise you could take your chances with wikia but when the effect type is concenred (you know, the field under the serial number and over the card description) I have found it to be wrong sometimes, but it is a decent indicator. In the end, if all else fails, just do your own research, use the pojo q&a search function or googld and you will find what you are looking for.

So why is it important whether a summon happens at the resolution of a card effect or not? The more important reason is this:
In the YuGiOh! TCG you can never negate a summon which happens at the resolution of a card effect.
Argue, bitch, moan and be a smartass all you want, but it is the truth, the only summon of Gaia Drake, The Universal Force you can ever negate is his flip summon.

Why is that, what does it mean and where does it apply? Let's take Thunder King Rai-Oh to explain.
Thunder King Rai-Oh has this effect in addition to his "add from deck to hand prevention" effect
Quote :
You can send this face-up card to the Graveyard to negate the Special Summon of 1 of your opponent monsters, and destroy it.
Now, I am sure you have all heard about all the summons Thunder King Rai-Oh cannot negate. If you have not, check his rulings. To bring it up, Thunder King Rai-Oh can only negate inherent summons, he may not negate summons which happen at the resolution of a card effect. But why is that? Doesn't Rai-Oh state he can negate special summons? Is there any fine lettering in Rai-Oh's text or is it a stupid BKSS ruling? The truth is there is nothing wrong with Thunder King Rai-Oh's text, there is not a hidden messege which says "I can negate this guy, but not that one or this one". The card does exactly what it states it does, in fact I'd say Thunder King Rai-Oh's effect is able to negate all summons. The problem is elsewere.

In Yugioh you can never activate an effect while another effect is resolving. If a chain has been formed you must patiently wait until it is done resolving and can only respond after it is done. Thunder King Rai-Oh's effect is a quick effect. It activates, it uses the chain, it occupies a chain link. Therefore it cannot be activated while a card effect is resolving, just like all effects. When Monster Reborn is activated a chain is being formed. That is the time to respond to the activation of the card by chaining to it. However you cannot chain Thunder King Rai-oh to it. No monster is being special summoned at the moment, all that happened was that a card was activated and that that card targetted a monster. That's it, no special summon occurs now therefore there is no summon negation window for Rai-Oh to activate. Nowhere on TKRO's text does it state it negates spell cards, only special summons. The summon will happen at another time, that is when Monster Reborn is resolving. Of course, when that time comes and the summon initiates, as a chain will be resolving, Rai-Oh will not be able to activate as it states no such thing on the card (when there is a descrepancy between card and rules you follow the card, but only when the card specifically says so, you do not bypass rules on logical leaps), he must idly sit by until the chain is done resolving. Of course Monster Reborn does no half job. During its resolution it brings the monster on the field. By the time the chain is done resolving the monster is already sitting on the field. You may respond to the summon when responding to the resolution of the chain with cards like Bottomless Trap Hole, but you cannot turn time back to the summon negation window, if the monster is on the field that has long passed and Rai-Oh does not have the ability to turn back time. Therefore there is no chance for Rai-Oh to do anything about a summon which happens at the resolution of Monster Reborn. The same applies to all cards which summon at the resolution of their effect.

You could say that such card effects conceal the summon negation window within their own effect resolution making it untouchable by negators, or that the summon negation window does not even exist, as it does not for monsters that are flipped face-up by battle. That does mean no negator can touch that summon, not only Rai-Oh. Solemn Judgment, Saber Hole, the Horns of Heaven etc.

So why can Royal Oppression/Solemn Warning negate it instead? It cannot, Royal Oppression cannot negate summons which happen at the resolution of a card effect. So how can it stop Monster Reborn? It is because it contains this
Quote :
Either player can pay 800 Life Points to negate the Special Summon of a monster(s), and/or an effect that Special Summons a monster(s), and destroy those cards.
Note the underlined part. Royal Oppression can negate effects which special summon, so it can negate Monster Reborn by chaining to it, as it would special summon. It still cannot negate the summon itself, as it happens at the resolution of Monster Reborn's effect.
Solemn Warning is similar in regards to special summons (but not identical). It is not a super card that just because it shows god it can negate all special summons regardless of when they happen. It can negate special summons only when Rai-Oh can too, and it can negate the activation of spell or trap cards or mosnter effects which special summon, to take care of the rest.
That is the reason neither can stop Vayu, The Emblem of Honor. They cannot hit the monster that is summoned at the resolution of Vayu's effect, they can only chain to the activation of Vayu's effect. And of course even if it is negated Vayu can simply activate again and again until it succeeds.
Also remember that they must chain directly to what they are negating. Where is this important? Let's say the opponent summons Blackwing, Blizzard the Far North while Black Whirlwind is on the field. By rules of SEGOC a chain may be formed with the effects of Blizzard and Whirlwind with the controlling player choosing which goes where. If Blizzard is on chain link 1 and Black Whirlwind on chain link 2 then you may not chain Royal Oppression to the effect of Blizzard. That is because it is chain link 1 and chain link 2 is already occupied. Black Whirlwind special summons nothing so Royal Oppression may not be chained to it.

Again, even though a summon that happens at the resolution of an effect may not be negated in the TCG, it can be responded to if the effect which summoned it was chain link 1, so yes you can Bottomless Trap Hole a Reborn'd monster. You are not able to negate Super Polymerization and you cannot negate what it summons, but you can respond with Torrential Tribute, so long as it happened at chain link 1. If it did not the last thing to happen was the resolution of chain link 1, therefore you can no longer respond to the summon.


Well, with that I hope I have cleared enough confusion or vagueness on the matter. Even if that was not achieved I have a place close by to redirect whoever is wrong about some basic things and you guys no longer have an excuse :P
Oh, and there will be spelling errors here... duh, what did you expect, how long was I writing for...


Last edited by Al-Bhed on Sun Jun 19, 2011 12:16 pm; edited 1 time in total
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(1+√5)/2
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Summons and the rules related to them Empty
PostSubject: Re: Summons and the rules related to them   Summons and the rules related to them EmptyThu Jun 16, 2011 6:45 am

Quote :
with their own summon precedure, they may be special summoned from an area of public knowledge (graveyard/rfg)
BADWORD Found!

and as a funfact:
both royal oppression and effect veiler negate the effect, only the effect, not the activation.
BWW bypass royal oppression, but that trick doesn't work against veiler.

~Homu Homu
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Al-Bhed
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PostSubject: Re: Summons and the rules related to them   Summons and the rules related to them EmptyThu Jun 16, 2011 7:04 am

(1+√5)/2 wrote:
Quote :
with their own summon precedure, they may be special summoned from an area of public knowledge (graveyard/rfg)
BADWORD Found!

and as a funfact:
both royal oppression and effect veiler negate the effect, only the effect, not the activation.
BWW bypass royal oppression, but that trick doesn't work against veiler.

~Homu Homu
This was written in april 10 so no banish yet back then... Yes I know its not an area or place.
btw, you have to be specific about which effect, I thought you were talking about the blizzard thing since you include veiler and if I remember from when I wrote it that is the only monster effect activating from the field and special summoning a monster, but mentioning royal oppression throws me off there.
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Camilla
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PostSubject: Re: Summons and the rules related to them   Summons and the rules related to them EmptySat Jun 18, 2011 12:04 pm

And again Cara,,,ERR ETNA would like to offer your her thanks Al-Bhed :D ....

It's amazing how rusty one gets after only a little while!.........
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Kimo Force
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PostSubject: Re: Summons and the rules related to them   Summons and the rules related to them EmptySat Jun 18, 2011 6:13 pm

After reading this, I am now pro.
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Al-Bhed
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PostSubject: Re: Summons and the rules related to them   Summons and the rules related to them EmptySat Jun 18, 2011 11:26 pm

Kimo Force wrote:
After reading this, I am now pro.
Actually these are basics, I am surprised people don't know most of it when it happens, but I guess since information is spread and scarce like that it happens.
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PostSubject: Re: Summons and the rules related to them   Summons and the rules related to them EmptySun Jun 19, 2011 2:06 am

Al-Bhed wrote:
(1+√5)/2 wrote:
Quote :
with their own summon precedure, they may be special summoned from an area of public knowledge (graveyard/rfg)
BADWORD Found!

and as a funfact:
both royal oppression and effect veiler negate the effect, only the effect, not the activation.
BWW bypass royal oppression, but that trick doesn't work against veiler.

~Homu Homu
This was written in april 10 so no banish yet back then... Yes I know its not an area or place.
btw, you have to be specific about which effect, I thought you were talking about the blizzard thing since you include veiler and if I remember from when I wrote it that is the only monster effect activating from the field and special summoning a monster, but mentioning royal oppression throws me off there.

He is talking about the blizzard thing. It "bypasses" oppression because it can't chain to blizzard, but veiler doesn't have to chain to blizzard, so that, will still nail it.

Nice article Al. I enjoyed reading it.
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Kimo Force
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PostSubject: Re: Summons and the rules related to them   Summons and the rules related to them EmptySun Jun 19, 2011 7:34 am

Naw, I knew most of it except for this one teenie weenie eenie minee part. That previous post of mine was only a joke.
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